Game Development Principles - Alan Thorn

Game Development Principles

(Autor)

Buch | Softcover
370 Seiten
2013 | New edition
Delmar Cengage Learning (Verlag)
978-1-285-42705-8 (ISBN)
43,20 inkl. MwSt
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Covers the theory and concepts of game development - the fundamentals that all game developers need to know. Cutting through the typical industry jargon and demystifying the sometimes confusing and intimidating development industry, this book eases the path for new and aspiring developers.
The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games--games that enchant players and stand the test of time--are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrating, disappointing exercise. In GAME DEVELOPMENT PRINCIPLES, developer Alan Thorn clearly lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Through a variety of illustrations, case studies, and examples, all your questions about the fundamentals of game development will be answered in a friendly, easy-to-grasp way. And you’ll finish GAME DEVELOPMENT PRINCIPLES with a strong understanding of game development’s core theoretical concepts.

Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.

1. Game and Game Design.
2. Game Software Development.
3. Games Programming.
4. Game Math.
5. Graphics, Pixels, and Color.
6. Meshes, Rigging, and Animation.
7. Lighting and Rendering.
8. Sound and Music.
9. Special Effects and Post-Processing.
10. Distribution, Publishing, and Marketing.
11. Going Further.

Verlagsort Clifton Park
Sprache englisch
Maße 186 x 230 mm
Gewicht 580 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-285-42705-X / 128542705X
ISBN-13 978-1-285-42705-8 / 9781285427058
Zustand Neuware
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