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Pro iOS Graphics and Animation

(Autor)

Buch | Softcover
500 Seiten
2013
Apress (Verlag)
978-1-4302-4968-9 (ISBN)
40,61 inkl. MwSt
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Underlying the user interface of all iOS applications are various technologies including Core Graphics and Core Animation. Core Graphics allows the user to create customized user interfaces that are much more appealing than what can be achieved with the standard controls that developers learn about in introductory books. Core Animation is the part of the platform that is responsible for the eye-catching effects that people associate with Apple devices, such as fading out one screen and replacing it with another, switching view by moving an old one of screen while at the same time moving the new one into position and many others. Introductory books usually skip or give minimal coverage to most of these APIs. Pro iOS Graphics and Animation describes the Core Graphics and Core Animation APIs through a series of independent examples and small apps. The book is structured so that you are not obliged to read it from front to back; instead, it can be used both as a tutorial and a desktop reference. Therefore, the app examples in this book are both useful as a starting point for code reuse and succinct, so as not to lose the important points in extraneous coding details.
This book is the ideal reference for your busy coding life with ready-made code templates that you can learn from and use in your everyday practice. What you'll learn * How to use Core Graphics to draw custom content into UIViews. * How to create custom controls for iOS. * How to use simple core animation facilities to make a user interface more appealing. * How to use layers to build lighter weight controls and more powerful animations. * How to measure and improve graphics performance. Who this book is for This book is for iOS app developers with some experience.

Part I: Core Graphics Chapter 1: Views and View Drawing Chapter 2: Drawing Simple Shapes Chapter 3: Paths Chapter 4: Images Chapter 5: Transforms Chapter 6: Colors, Transparency and Blending Chapter 7: Gradients and Shadows Chapter 8: Working with Text Chapter 9: Graphics Layers Chapter 10: Advanced Features Part II : Core Animation Chapter 11: View Animation Chapter 12: Animating View Transforms Chapter 13: Layers Chapter 14: Drawing Layers Chapter 15: Implicit Layer Animation Chapter 16: Explicit Layer Animation Chapter 17: Key Frame Animation Chapter 18: Automatic Animations Chapter 19: Layers in 3D Chapter 20: More Advanced Layer Drawing Chapter 21: Advanced Topics Chapter 22: Some Useful CALayer Subclasses Appendices Appendix 1: Blocks Appendix 2: Key-Value Coding

Verlagsort Berkley
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Grafik / Design
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-4302-4968-4 / 1430249684
ISBN-13 978-1-4302-4968-9 / 9781430249689
Zustand Neuware
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