Trends and Topics in Computer Vision
Springer Berlin (Verlag)
978-3-642-35739-8 (ISBN)
Estimating Shadows with the Bright Channel Cue.- Color-Constant Information Embedding.- Bi-affinity Filter: A Bilateral Type Filter for Color Images.- Photometric Color Calibration of the Joint Monitor-Camera Response Function.- Polyakov Action Minimization for Efficient Color Image Processing.- Color Invariant SURF in Discriminative Object Tracking.- The Narrow-Band Assumption in Log-Chromaticity Space.- Is Light Blue azzurro Color Name Universal in the Italian Language?.- Tone Correction with Dynamic Objects for Seamless Image Mosaic.- Saliency Maps of High Dynamic Range Images.- Visibility Maps for Improving Seam Carving.- Feedback Retargeting.- How to Measure the Relevance of a Retargeting Approach?.- 3D Modelling of Static Environments Using Multiple Spherical Stereo.- Hallucination-Free Multi-View Stereo.- Removing the Example from Example-Based Photometric Stereo.- iModel: Interactive Co-segmentation for Object of Interest 3D Modeling.- Automatic Registration of Large-Scale Multi-sensor Datasets.- Region Graphs for Organizing Image Collections.- Automatic Registration of Oblique Aerial Images with Cadastral Maps.- A Multi-stage Linear Approach to Structure from Motion.- Relative Bundle Adjustment Based on Trifocal Constraints.- Accurate Single Image Multi-modal Camera Pose Estimation.- An Evaluation of Two Automatic Landmark Building Discovery.- Algorithms for City Reconstruction.- Vanishing Point Detection by Segment Clustering on the Projective Space.- Effective and Efficient Image Copy Detection Based on GPU.- Really Quick Shift: Image Segmentation on a GPU Accelerated Likelihoods for Stereo-Based Articulated.- A Highly Efficient GPU Implementation for Variational Optic Flow Based on the Euler-Lagrange Framework.- From Multiple Views to Textured 3D Meshes: A GPU-Powered Approach.- Comparison of Dense Stereo Using CUDA.- Energy-Aware Real-Time Face Recognition System on Mobile CPU-GPU Platform.- Practical Time Bundle Adjustment for 3D Reconstruction on theGPU.- Accelerating Visual Categorization with the GPU.- Parallel Generalized Thresholding Scheme for Live Dense Geometry from a Handheld Camera.- Fast Organization of Large Photo Collections Using CUDA.
Erscheint lt. Verlag | 23.11.2012 |
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Reihe/Serie | Image Processing, Computer Vision, Pattern Recognition, and Graphics | Lecture Notes in Computer Science |
Zusatzinfo | XXII, 479 p. 262 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 765 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Schlagworte | Algorithm analysis and problem complexity • environment modeling • GPU computing • Optimization • Sign Language • spatiotemporal features |
ISBN-10 | 3-642-35739-3 / 3642357393 |
ISBN-13 | 978-3-642-35739-8 / 9783642357398 |
Zustand | Neuware |
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