Beginning iOS 6 Games Development

(Autor)

Buch | Softcover
368 Seiten
2012 | 1st ed.
Apress (Verlag)
978-1-4302-4422-6 (ISBN)

Lese- und Medienproben

Beginning iOS 6 Games Development - Lucas Jordan
48,14 inkl. MwSt
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.   



Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps.





Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.








*** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).

Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.

1. A Simple First Game 2. Setting Up Your Game Project 3. Explore the Game Application Lifecycle 4. Quickly Build an Input-Driven Game 5. Quickly Build a Frame-byFrame Game 6. Create Your Characters: Game Engine, Image Actors, and Behaviors 7. Build Your Game: Vector Actors and Particles 8. Build Your Game: Understanding Gestures and Movements 9. Game Center and Social Media 10. Monetizing via the Apple App Store 11. Add Sound to your Game 12. A Completed Game: Belt Commander 13. Physics! 14. Appendix A: Designing and Creating Graphics

Erscheint lt. Verlag 3.12.2012
Zusatzinfo XIX, 368 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-4302-4422-4 / 1430244224
ISBN-13 978-1-4302-4422-6 / 9781430244226
Zustand Neuware
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