Learn Cocoa on the Mac

Buch | Softcover
424 Seiten
2013 | 2nd ed.
Apress (Verlag)
978-1-4302-4542-1 (ISBN)

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Learn Cocoa on the Mac - Jack Nutting, Peter Clark
32,05 inkl. MwSt
The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?



Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4, answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.





Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you’ll build an app that explores one or more areas of the Cocoa landscape. With Jack’s and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well onyour way to becoming a Cocoa master.

Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing web applications with Ruby on Rails. Nutting is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatch and run time class manipulations to anyone who will listen (and even to some who won t). Nutting is the primary author of Learn Cocoa on the Mac (Apress, 2010) and Beginning iPad Development for iPhone Developers (Apress, 2010). He blogs from time to time at Nuthole.com.

1. Must Love Cocoa 2. Hello, World 3. Lights, Camera, Actions, part 1 4. Lights, Camera, Actions, part 2 5. GUI components 6. Using Table Views 7. Cocoa Bindings 8. Core Data basics 9. Core Data Relationships 10. Search and Retrieve Core Data with Criteria 11. Windows and Menus and Sheets 12. Document-based Apps 13. exceptions, signals, errors, debugging 14. Drawing in cocoa 15. Advanced drawing topics 16. Working with files 17. Concurrency 18. Future Paths

Zusatzinfo 182 Illustrations, black and white; XVIII, 424 p. 182 illus.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
ISBN-10 1-4302-4542-5 / 1430245425
ISBN-13 978-1-4302-4542-1 / 9781430245421
Zustand Neuware
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