Data Structures for Raster Graphics -

Data Structures for Raster Graphics

Proceedings of a Workshop held at Steensel, The Netherlands, June 24–28, 1985
Buch | Softcover
VII, 201 Seiten
2011 | 1. Softcover reprint of the original 1st ed. 1986
Springer Berlin (Verlag)
978-3-642-71073-5 (ISBN)
106,99 inkl. MwSt
Raster graphics differs from the more traditional vector or line graphics in the sense that images are not made up from line segments but from discrete elements orderly arranged in a two-dimensional rectangular region. There are two reasons for the growing popularity of raster graphics or bit-mapped displays: I) the possibilities they offer to show extremely realistic pictures 2) the dropping prices of those displays and associated processors and memories. With the rise of raster graphics, all kinds of new techniques, methods, algorithms and data representations are associated -such as ray tracing, raster operations, and quadtrees-bringing with them a lot of fruitful research. As stated above raster graphics allows to create extremely realistic (synthesized) pictures. There are important applications in such diverse areas as industrial deSign, flight Simulation, education, image processing and animation. Unfortunately many applications are hampered by the fact that with the present state of the art they reqUire an excessive amount of computing resources. Hence it is worthwhile to investigate methods and techniques which may be of help in redudng computer costs associated with raster graphics applications. Since the choice of data srtuc tures influences the efficiency of algorithms in a crudal way, a workshop was set up in order to bring together a (limited) number of experienced researchers to dis cuss this topic. The workshop was held from 24 to 28 June 1985 at Steensel, a tiny village in the neighbourhood of Eindhoven, the Netherlands.

Problems with raster graphics algorithms.- Display algorithms for quadtrees and octtrees and their hardware realisation.- Intermediate data structures for display algorithms.- Data structures for ray tracing.- An approach for a PHIGS machine.- Using linear quadtrees to store vector data.- A model for raster graphics language primitives.- Pattern representation.- A 3D animation system.- Applications of the method of invariants in computer graphics.- Bibliography on quadtrees and related hierarchical data structures.

Erscheint lt. Verlag 19.11.2011
Reihe/Serie Focus on Computer Graphics
Zusatzinfo VII, 201 p.
Verlagsort Berlin
Sprache englisch
Maße 170 x 244 mm
Gewicht 381 g
Themenwelt Mathematik / Informatik Informatik Datenbanken
Mathematik / Informatik Informatik Software Entwicklung
Informatik Theorie / Studium Algorithmen
Informatik Weitere Themen CAD-Programme
Schlagworte algorithms • Animation • data structures • Image Processing • linear optimization • Ray tracing • Simulation
ISBN-10 3-642-71073-5 / 3642710735
ISBN-13 978-3-642-71073-5 / 9783642710735
Zustand Neuware
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