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Unity Game Coding Using C#

Buch | Softcover
400 Seiten
2014
A K Peters (Verlag)
978-1-4665-7170-9 (ISBN)
42,35 inkl. MwSt
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A how-to guide, this book covers areas where either a programmatic or procedural approach can add value or save time in the creation of games. The book uses stand alone, concrete examples, and often complete but simple games to illustrate the tools and techniques of proramming the Unity 3D game engine in C#. It gives readers the skills and knowledge to quickly develop various game genres. It contains enough examples to give game programmers the best approaches for their particular work-flow, whether team or solo.

Michael L. Croswell is a consultant and independent game developer specializing in game programming. He is also an adjunct instructor of game technology and has taught both graduate and undergraduate computer sciences at various colleges and universities. Croswell's background is in artificial intelligence, computer graphics, simulation and game technology. Besides working on numerous games, he has created decades worth of computer applications for the medical, government and education industries.

Introduction to 3D Game Architecture within the Unity Game Engine. Object-Oriented Programming the Unity Way. User Interface. In-Game Interaction and Game Mechanics. Types of Motion Control–Character Controller, Explicit Transform Based, Rigidbody Free For-All, and Hybrid Approaches. 3D Animation. 2D Games Aspects (2D World, 2D or 3D characters, Animation 3D or Sheet). Sounds, Including MOD, OGG Ambient Music/Sound, and Triggered/Collision Sound Effects. Custom Game Editors. Artificial Intelligence.

Verlagsort Natick
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4665-7170-5 / 1466571705
ISBN-13 978-1-4665-7170-9 / 9781466571709
Zustand Neuware
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