Understanding Virtual Design Studios - Mary L. Maher, Simeon J. Simoff, Anna Cicognani

Understanding Virtual Design Studios

Buch | Softcover
236 Seiten
1999
Springer London Ltd (Verlag)
978-1-85233-154-2 (ISBN)
53,49 inkl. MwSt
The idea of a Virtual Design Studio (VDS) has been around for many years. In the early days, establishing a way of transferring documents by file transfer was enough to establish a virtual design studio. We first need to understand what is possible in a virtual design studio, and then understand what the technology can provide.
The idea of a Virtual Design Studio (VDS) has been around for many years. In the early days, establishing a way of transferring documents by file transfer was enough to establish a virtual design studio. Our expectations are greater now. Along with document transfer, we expect to be able to work with others at a distance as if they were in the same physical room. We have seen how email, video conferences, and shared whiteboards can provide environments in which we can do many of the things we are used to doing face to face. The internet has changed the way we communicate at a personal level and now affects the way we work professionally. Along with the new technology and the initial excitement, we have also experienced frustration when our expectations are beyond the capability for the technology to deliver. This frustration is due to the relative immaturity of software solutions to collaboration, and also due to the lack of software support for designing. We cannot just take a set of tools off the shelf and create a virtual design studio. We first need to understand what is possible in a virtual design studio, and then understand what the technology can provide. At a more fundamental level, we need to understand the differences between working in the physical presence of our collaborators and using technology to allow us to communicate at a distance.

One: Basic Concepts.- One: The Concept of A Virtual Design Studio.- Two: Network Technology.- Three: Digital Design Media.- Two: Communication and Representation.- Four: Communication in a Virtual Environment.- Five: Shared Representation in a Vds.- Three: The Shared Environment.- Six: The Distributed Design Studio.- Seven: A Centralised VDS Environment.- Epilogue.- Appendix: Web Resources.- A.1 General Information for Virtual Design Studios.- A.2 Communication Resources.- A.3 Virtual Worlds.- Author Information.

Reihe/Serie Computer Supported Cooperative Work
Zusatzinfo 132 Illustrations, black and white; XII, 236 p. 132 illus.
Verlagsort England
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Netzwerke
Informatik Software Entwicklung User Interfaces (HCI)
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-85233-154-2 / 1852331542
ISBN-13 978-1-85233-154-2 / 9781852331542
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …

von Mahbouba Gharbi; Arne Koschel; Andreas Rausch; Gernot Starke

Buch | Hardcover (2023)
dpunkt Verlag
34,90
Wissensverarbeitung - Neuronale Netze

von Uwe Lämmel; Jürgen Cleve

Buch | Hardcover (2023)
Carl Hanser (Verlag)
34,99