Mastering Autodesk 3ds Max 2013 - Jeffrey Harper

Mastering Autodesk 3ds Max 2013

(Autor)

Buch | Softcover
1008 Seiten
2012
John Wiley & Sons Inc (Verlag)
978-1-118-12971-5 (ISBN)
54,89 inkl. MwSt
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Get professional training in 3ds Max from this Autodesk Official Training Guide Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production.
Get professional training in 3ds Max from this Autodesk Official Training Guide Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max.
* Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide * Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization * Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max * Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.

Jeffrey M. Harper uses Autodesk 3ds Max to create architectural and civil engineering visualizations, models, stills, and animations used in computer-based training programs and visual effects.

Introduction xxi Chapter 1: Getting to Know Autodesk 3ds Max 2013 1 Chapter 2: Introducing Objects 67 Chapter 3: Creating Shapes with Splines 117 Chapter 4: Editing Meshes and Creating Complex Objects 183 Chapter 5: Working with External Design Data 281 Chapter 6: Organizing and Editing Objects 349 Chapter 7: Light and Shadow 401 Chapter 8: Enhancing Models with Materials 455 Chapter 9: Using the Camera 545 Chapter 10: Organizing Objects and Scene Management 593 Chapter 11: Understanding Animation 633 Chapter 12: Creating Animations, Particles, and Dynamics 683 Chapter 13: Rigging for Animation 737 Chapter 14: Advanced Rendering Using mental ray 789 Chapter 15: Finishing It Off: Atmosphere, Effects, and Compositing 843 Appendix A: The Bottom Line 891 Appendix B: Autodesk 3ds Max Certification 949 Index 953

Erscheint lt. Verlag 19.9.2012
Verlagsort New York
Sprache englisch
Maße 188 x 232 mm
Gewicht 2026 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Office Programme Outlook
ISBN-10 1-118-12971-7 / 1118129717
ISBN-13 978-1-118-12971-5 / 9781118129715
Zustand Neuware
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