Autodesk Maya 2013 Essentials - Paul Naas

Autodesk Maya 2013 Essentials

(Autor)

Buch | Softcover
304 Seiten
2012
John Wiley & Sons Inc (Verlag)
978-1-118-16774-8 (ISBN)
42,80 inkl. MwSt
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Recommnded text for those preparing for the Maya Associate exam Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects.
* Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basics * This book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate exam * Provides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflows * Teaches the basics of modeling, texturing, animating, and lighting * Helps you create simple animations, model with polygons, and add detail with blend shapes and surfaces * Starting and ending files for the exercises and additional learning tutorials are available online Autodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software.

Paul Naas is a professional animator and educator. Heruns the Multimedia and Computer Graphics Program at CanadaCollege in Redwood City, California, and has done animation workfor companies such as Disney, Cisco, bZillions/C2 Gaming, and theChildren's Discovery Museum. He is also a professional cartoonartist. He has a Master of Fine Arts in animation from the Academyof Art University, San Francisco.

Introduction xvii CHAPTER 1 Understanding the Maya Interface 1 CHAPTER 2 Creating Your First Animation 15 CHAPTER 3 Modeling with Polygons, Part 1 37 CHAPTER 4 Modeling with Polygons, Part 2 69 CHAPTER 5 Modeling with Polygons, Part 3 87 CHAPTER 6 Modeling with Subdivision Surfaces 103 CHAPTER 7 Surfacing Your Character 127 CHAPTER 8 Getting Bent Out of Shape: Blend Shapes 153 CHAPTER 9 Dem Bones: Setting Up Your Joint System 165 CHAPTER 10 Weighting Your Joints 191 CHAPTER 11 Rigging Your Character 205 CHAPTER 12 Making It Move: Animating Your Character 225 CHAPTER 13 Let There Be Light: Lighting Your Shot 243 CHAPTER 14 Rendering and Compositing Your Scene 263 Index 275

Erscheint lt. Verlag 5.6.2012
Verlagsort New York
Sprache englisch
Maße 190 x 230 mm
Gewicht 702 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Grafik / Design Maya
Informatik Office Programme Outlook
ISBN-10 1-118-16774-0 / 1118167740
ISBN-13 978-1-118-16774-8 / 9781118167748
Zustand Neuware
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