Mastering Autodesk Maya - Todd Palamar, Lee Lanier, Anthony Honn

Mastering Autodesk Maya

Buch | Softcover
1008 Seiten
2012
John Wiley & Sons Inc (Verlag)
978-1-118-13058-2 (ISBN)
59,92 inkl. MwSt
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Provides hands-on intermediate-to-advanced coverage of the leading 3D software Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's more complex features. Elevate your skills in modeling, texturing, animation, and visual effects, and gain proficiency in high-level techniques for film, television, game development, and more.
* Artists who are already proficient in Maya basics can elevate their skills and increase their marketability with the techniques in this official Maya guide * This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids * Offers intermediate-level projects on Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more * Offers challenging tutorials and real-world scenarios from some of the leading professionals in the industry * Provides valuable insight into the entire CG production pipeline Mastering Autodesk Maya gives the serious Maya student a head start toward a successful career in 3D animation.

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation, first working on numerous straight-to-video movies and then switching to the video game industry. He has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: Dynamics.

Introduction xxiii Chapter 1 Working in Autodesk Maya 1 Chapter 2 Virtual Filmmaking 55 Chapter 3 Modeling I 109 Chapter 4 Modeling II 185 Chapter 5 Animation Techniques 245 Chapter 6 Animating with Deformers 313 Chapter 7 Rigging and Muscle Systems 369 Chapter 8 Paint Effects 439 Chapter 9 Lighting with mental ray 491 Chapter 10 mental ray Shading Techniques 549 Chapter 11 Texture Mapping 595 Chapter 12 Rendering for Compositing 647 Chapter 13 Introducing nParticles 711 Chapter 14 Dynamic Effects 781 Chapter 15 Fur, Hair, and Clothing 833 Chapter 16 Maya Fluids 889 Appendix A The Bottom Line 925 Appendix B Autodesk Maya 2013 Certification 947 Index 953

Verlagsort New York
Sprache englisch
Maße 188 x 228 mm
Gewicht 1948 g
Einbandart Paperback
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Maya
Informatik Office Programme Outlook
ISBN-10 1-118-13058-8 / 1118130588
ISBN-13 978-1-118-13058-2 / 9781118130582
Zustand Neuware
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