Comics for Film, Games, and Animation - Tyler Weaver

Comics for Film, Games, and Animation

Using Comics to Construct Your Transmedia Storyworld

(Autor)

Buch | Softcover
288 Seiten
2012
Focal Press (Verlag)
978-0-240-82378-2 (ISBN)
49,85 inkl. MwSt
Comics industry insider Tyler Weaver teaches you how to expand your story, panel by panel. Make your transmedia storyworld come alive with the gems in this book: you'll find history, interviews with comics luminaries, and spotlights on comics we all know and love, all in this key guide and website.
Writers, directors, and producers— reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement.

Comics are a key element in today’s convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their use in films like Star Trek and The Incredibles, comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story.

Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration.

* Chapters on convergence and mythology building: Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work?

* Interviews with key practitioners and artists in the field, bringing a personal look into how professionals do their work

* The companion website features a blog with new projects and advancements in digital comics, expanded interviews, script templates, and listings of independent artists

is a transmedia producer, moviemaker, and writer. He has written for Mastering Film, The Spectator Arts Blog, and created his own blogazine, Multi-Hyphenate. He is also working on 3 projects, including the transmedia ode to comic books, Whiz!Bam!Pow!, giving an excuse to put his 20+ years of being a comic book nut to good use.

INTRODUCTION WHAT IS TRANSMEDIA? COMICS: THE CREATION EVOLUTION OF A MEDIUM . The Pre-Golden Age. The Golden Age (1938-1956) . The Silver Age (1956-1970). The Bronze Age: (1970 - 1985). The Future CONVERGENCE: BRINGING IT ALL TOGETHER . Mythologies, shared continuities, and story exploration. Integration of Comics into Your Storyworld. Fan immersion fan culture - how do comics grab their fans? What is it about them that creates such a following? CONCLUSION

Zusatzinfo 15 Tables, color; 30 Line drawings, color; 45 Halftones, color
Verlagsort Oxford
Sprache englisch
Maße 189 x 246 mm
Gewicht 703 g
Themenwelt Literatur Comic / Humor / Manga
Kunst / Musik / Theater Film / TV
Mathematik / Informatik Informatik Grafik / Design
ISBN-10 0-240-82378-8 / 0240823788
ISBN-13 978-0-240-82378-2 / 9780240823782
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign

von Anke Goldbach

Buch | Hardcover (2023)
Rheinwerk (Verlag)
39,90
Die Kreativmaschine. Next Edition

von Martin Poschauko; Thomas Poschauko

Buch | Softcover (2024)
Verlag Hermann Schmidt
40,00