Software Development and Professional Practice (eBook)

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2011 | 1st ed.
XVIII, 260 Seiten
Apress (Verlag)
978-1-4302-3802-7 (ISBN)

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Software Development and Professional Practice -  John Dooley
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Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code.

Software Development and Professional Practice is also about code construction-how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need?

This book introduces you to software engineering-the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems.

Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'll figure out why and how to avoid those errors.

Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional.

John F. Dooley is professor and chair of the Computer Science Department at Knox College in Galesburg, Illinois. Before returning to teaching in 2001, Dooley spent nearly 20 years in the software industry as a developer, designer, and manager, working for companies such as Bell Telephone Laboratories, McDonnell Douglas, IBM, and Motorola. He has nearly two dozen professional journal publications to his credit, along with numerous presentations. He has been a reviewer for the Association for Computing Machinery Special Interest Group on Computer Science Education (SIGCSE) Technical Symposium for the last 28 years, and reviews papers for the IEEE Transactions on Education, the ACM Innovation and Technology in Computer Science Education (ITiCSE) Conference, and other professional conferences. He has also developed short courses in software development as well as three separate software engineering courses at the advanced undergraduate level. While in industry, Dooley wrote user applications, operating system software and embedded applications for several different platforms. He also supervised teams of developers ranging in size from four to 30 members, and led successful efforts to move development organizations to SEI Levels 2 and 3. Writing is an integral part of many of John s classes at Knox. One of Knox's graduation requirements is a writing-intensive course in the major; John has taught this course every year for the last five years. He s also taught in Knox s First Year Preceptorial program, a discussion and writing course that serves as an introduction to the liberal arts for first-year students.


Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code. Software Development and Professional Practice is also about code construction how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need? This book introduces you to software engineering the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems. Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'llfigure out why and how to avoid those errors. Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional.

John F. Dooley is professor and chair of the Computer Science Department at Knox College in Galesburg, Illinois. Before returning to teaching in 2001, Dooley spent nearly 20 years in the software industry as a developer, designer, and manager, working for companies such as Bell Telephone Laboratories, McDonnell Douglas, IBM, and Motorola. He has nearly two dozen professional journal publications to his credit, along with numerous presentations. He has been a reviewer for the Association for Computing Machinery Special Interest Group on Computer Science Education (SIGCSE) Technical Symposium for the last 28 years, and reviews papers for the IEEE Transactions on Education, the ACM Innovation and Technology in Computer Science Education (ITiCSE) Conference, and other professional conferences. He has also developed short courses in software development as well as three separate software engineering courses at the advanced undergraduate level. While in industry, Dooley wrote user applications, operating system software and embedded applications for several different platforms. He also supervised teams of developers ranging in size from four to 30 members, and led successful efforts to move development organizations to SEI Levels 2 and 3. Writing is an integral part of many of John s classes at Knox. One of Knox's graduation requirements is a writing-intensive course in the major; John has taught this course every year for the last five years. He s also taught in Knox s First Year Preceptorial program, a discussion and writing course that serves as an introduction to the liberal arts for first-year students.


Introduction to Software Development
Process Life Cycle Models
Project Management Essentials
Requirements
Software Architecture
Design Principles
Structured Design
Object-Oriented Analysis & Design—An Overview
Object-Oriented Analysis & Design—A Play in Several Acts
Object-Oriented Design Principles
Design Patterns
Code Construction
Debugging
Unit Testing
Walkthroughs, Code Reviews and Inspections
Wrapping it All Up

Erscheint lt. Verlag 13.10.2011
Zusatzinfo XVIII, 260 p.
Verlagsort Berkeley
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Software Entwicklung
ISBN-10 1-4302-3802-X / 143023802X
ISBN-13 978-1-4302-3802-7 / 9781430238027
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