Building XNA 2.0 Games (eBook)

A Practical Guide for Independent Game Development
eBook Download: PDF
2008 | 1st ed.
450 Seiten
Apress (Verlag)
978-1-4302-0980-5 (ISBN)

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Building XNA 2.0 Games - John Sedlak, James Silva
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award-winning game, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in-depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award-winning title, from concept to reality. He reveals tips and techniques for creating a polished, high-quality game with very few resources, while bridging the gap between coding and art.

This title shows software developers the following:

  • The creation of a polished game from start to finish
  • Design philosophies
  • Next-gen 2D graphics, including shaders
  • Techniques for fast, fluid game play
  • XACT Audio and XInput
  • Eye-catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game development.



John Sedlak is a Microsoft 'Most Valuable Professional' for his work in the XNA/DirectX community and has created numerous games since first learning Visual Basic 5. Through the development of these games he became to know and love both the .NET and XNA frameworks for empowering programmers to realize their ideas quickly.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award-winning game, The Dishwasher: Dead Samurai.Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award winning title, from concept to reality. He reveals tips and techniques for creating a polished, high quality game with very few resources, while bridging the gap between coding and art.This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

John Sedlak is a Microsoft "Most Valuable Professional" for his work in the XNA/DirectX community and has created numerous games since first learning Visual Basic 5. Through the development of these games he became to know and love both the .NET and XNA frameworks for empowering programmers to realize their ideas quickly.

A table of contents is not available for this title.

Erscheint lt. Verlag 21.10.2008
Zusatzinfo 450 p.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
Schlagworte Audio • Character • Game Design • Game Development • Processing • Shader • XNA
ISBN-10 1-4302-0980-1 / 1430209801
ISBN-13 978-1-4302-0980-5 / 9781430209805
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