Windows Phone 7 Game Development (eBook)
XXIV, 592 Seiten
Apress (Verlag)
978-1-4302-3307-7 (ISBN)
Windows Phone 7 Game Development
Adam Dawes is a software developer and systems architect working at a cutting-edge online service development company. He has been a compulsive programmer since the age of 4, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife, Ritu, and son, Kieran, in the southeast of England. His web site is at www.adamdawes.com.
Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "e;instant on"e; capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!
Adam Dawes is a software developer and systems architect working at a cutting-edge online service development company. He has been a compulsive programmer since the age of 4, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife, Ritu, and son, Kieran, in the southeast of England. His web site is at www.adamdawes.com.
Windows Phone and .NET
Getting Started with XNA
Creating a Game Framework
User Input
Sounding Out with Game Audio
Drawing with Vertices and Matrices
The World of 3D Graphics
Further 3D Features and Techniques
Enhancing Your Game
The Application Life Cycle
Getting Started with Silverlight
Silverlight Controls and Pages
Gaming with Silverlight
Enhancing Your Silverlight Games
Distributing Your Game
Running on Other Platforms
Erscheint lt. Verlag | 28.7.2011 |
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Zusatzinfo | XXIV, 592 p. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Audio • Control • graphics • Sound • Windows Phone |
ISBN-10 | 1-4302-3307-9 / 1430233079 |
ISBN-13 | 978-1-4302-3307-7 / 9781430233077 |
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