Unity 3.X Scripting - Volodymyr Gerasimov, Devon Kraczla

Unity 3.X Scripting

Buch | Softcover
290 Seiten
2012
Packt Publishing Limited (Verlag)
978-1-84969-230-4 (ISBN)
39,75 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
The book is written in an easy to understand step-by-step style. It covers real-world examples for every topic, so that you gain most out of the book and are able to apply these techniques straight into your game. If you are a programmer interested in developing games using Unity and want to customize your game by writing scripts, then this is a book for you. To make the best use of this book, you will have to know your way around Unity. The book is ideal for someone, who has experience in building games using Unity and knows a bit of programming; especially JavaScript. However, if you are a programmer in any other language, you should be able to grasp the book fairly easily.

Volodymyr Gerasimov is a Level Designer and Scripter. His major passion is creation of modifications for popular games and developing small indi projects, with scripting as a main tool. He learned various scripting and programming languages in The Art Institute of Vancouver. Having been introduced to Unity in 2010 he created and worked on a number of projects, indi games and prototypes. Latest one was hack and slash action game Splik & Blitz: Baked in blood, where he worked as Lead Level designer and Scripter. Right now he is working on a couple of indi projects for iOS and PC. Devon Kraczla is an independent Game Developer. Having an artistic background Devon came to the gaming industry to explore new ways to surprise people with his creations. Over the last few years, having graduated from The Art Institute of Vancouver, Devon developed multiple independent projects, both solo and with other enthusiasts. In his games Devon focuses on simple and engaging game mechanics covered in unique art style that makes his games appealing for hardcore and casual audiences. Currently Devon is working on a new project in a large group of passionate developers.

Erscheint lt. Verlag 25.6.2012
Zusatzinfo black & white illustrations
Verlagsort Birmingham
Sprache englisch
Maße 190 x 235 mm
Gewicht 507 g
Themenwelt Informatik Software Entwicklung Qualität / Testen
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-84969-230-0 / 1849692300
ISBN-13 978-1-84969-230-4 / 9781849692304
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Aus- und Weiterbildung zum Certified Tester – Foundation Level nach …

von Andreas Spillner; Tilo Linz

Buch | Hardcover (2024)
dpunkt (Verlag)
39,90
Aus- und Weiterbildung zum ISTQB® Advanced Level Specialist – …

von Manfred Baumgartner; Stefan Gwihs; Richard Seidl …

Buch | Hardcover (2021)
dpunkt (Verlag)
39,90
Qualität von und mit KI-basierten Systemen

von Nils Röttger; Gerhard Runze; Verena Dietrich

Buch | Hardcover (2023)
dpunkt (Verlag)
34,90