Introduction to Computer Graphics

Using Java 2D and 3D

(Autor)

Buch | Softcover
253 Seiten
2012 | 2nd ed. 2012
Springer London Ltd (Verlag)
978-1-4471-2732-1 (ISBN)

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Introduction to Computer Graphics - Frank Klawonn
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This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Dr. Frank Klawonn is a Professor in the Department of Computer Science and Head of the Data Analysis and Pattern Recognition Laboratory at Ostfalia University of Applied Sciences, Germany. He is also Head of the Bioinformatics and Statistics group at the Helmholtz Centre for Infection Research, Braunschweig, Germany. He is a co-author of the Springer textbook Guide to Intelligent Data Analysis.

Introduction

Basic Principles of Two-Dimensional Graphics

Drawing Lines and Curves

Areas, Text and Colours

Basic Principles of Three-Dimensional Graphics

Modelling Three-Dimensional Objects

Visible Surface Determination

Illumination and Shading

Special Effects and Virtual Reality

Useful Links

Example Programs

References to Java 2D Classes and Methods

References to Java 3D Classes and Methods

Reihe/Serie Undergraduate Topics in Computer Science
Zusatzinfo 142 Illustrations, black and white; XVIII, 253 p. 142 illus.
Verlagsort England
Sprache englisch
Maße 155 x 235 mm
Gewicht 454 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Software Entwicklung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte Computeranimation • Computergrafik; Einführung • Java 2D • Java 3D • Rendering • Virtuelle Realität
ISBN-10 1-4471-2732-3 / 1447127323
ISBN-13 978-1-4471-2732-1 / 9781447127321
Zustand Neuware
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