Foundation ActionScript Animation (eBook)

Making Things Move!

(Autor)

eBook Download: PDF
2006 | 1st ed.
XVIII, 400 Seiten
Apress (Verlag)
978-1-4302-0081-9 (ISBN)

Lese- und Medienproben

Foundation ActionScript Animation - Keith Peters
Systemvoraussetzungen
35,30 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen
* The only definitive and authoritative book available on ActionScript animation.

* Provides for a thorough understanding of complex principles, along with practical examples.

* You don't have to be an ActionScript expert to get the most out of this book.

* Written by Keith Peters, author of many books, and a popular community figure.



Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.
Sure you can animate using motion tweens—in fact, we’ll help you do that with our Flash Cartoon Animation book—but isn’t there something extra special in making things move with just a few lines of code?In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.Although the text covers many advanced math and physics concepts, making for very realistic motion, there’s no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!).This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You’ll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!

Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.

A table of contents is not available for this title.

Erscheint lt. Verlag 22.11.2006
Zusatzinfo XVIII, 400 p.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Web / Internet
Schlagworte ActionScript • Adobe Flash • Animation • programming • Rendering
ISBN-10 1-4302-0081-2 / 1430200812
ISBN-13 978-1-4302-0081-9 / 9781430200819
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 6,4 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
A comprehensive guide to designing modern, animated, and interactive …

von Joseph Labrecque

eBook Download (2023)
Packt Publishing (Verlag)
46,79