Computer-Aided Design of User Interfaces V (eBook)

Proceedings of the Sixth International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)
eBook Download: PDF
2007 | 2007
XIV, 298 Seiten
Springer Netherland (Verlag)
978-1-4020-5820-2 (ISBN)

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This book gathers the latest experience of experts, research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system. In particular, it stresses how the design activity could be better understood for different types of advanced interactive systems.


Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.

From the Table of Contents: Keynote Paper.-1. Generating User Interfaces from Conceptual Models: A Model-Transformation Based Approach, Ó. Pastor.- Multimodal User Interfaces 2. Towards Object Oriented, UIML-based Interface Descriptions for Mobile Devices, R. Schaefer and S. Bleul.- 3. Towards a System of Patterns for the Design of Multimodal Interfaces, G. Godet-Bar, S. Dupuy-Chessa, and L. Nigay.- 4. Design Options for Multimodal Web Applications, A. Stanciulescu and J. Vanderdonckt.- 5. A Generic Approach for Pen-based User Interface Development, S. Macé and E. Anquetil.- Virtual and Mixed Reality User Interfaces.- 6. Participatory Design Meets Mixed Reality Design Models: Implementation Based on a Formal Instrumentation of an Informal Design Approach, E. Dubois, G. Gauffre, C. Bach, and P. Salembier.- 7. A Method for Developing 3D User Interfaces of Information Systems, J.M. González Calleros, J. Vanderdonckt, and J. Muñoz Arteaga.- 8. GestAction3D: A Platform for Studying Displacements and Deformations of 3D Objects Using Hands, D. Lingrand, Ph. Renevier, A.-M. Pinna-Déry, X. Cremaschi,S. Lion, J.-G. Rouel, D. Jeanne, Ph. Cuisinaud, and J. Soula.- User Interfaces for Multi-Device Environments. -9. Designing and Developing Multi-user, Multi-device Web Interfaces, F. Paternò and I. Santos. -10. A System to Support Publishing, Editing, and Creating Web Content for Various Devices, M.M. Silva and E. Furtado.- 11. Transformational Consistency, K. Richter.- 12. Rapid Prototyping of Distributed User Interfaces, J.P. Molina Massó, J. Vanderdonckt, P. González López, A. Fernández-Caballero, and M.D. LozanoPérez.- 13. The Comets Inspector: Manipulating Multiple User Interface Representations Simultaneously, A. Demeure, G. Calvary, J. Coutaz, and J. Vanderdonckt.- User Interface Layout in Multi-Device Environments. -14. A Generic Approach for Multi-device User Interface Rendering with UIML, K. Luyten, K. Thys, J. Vermeulen, and K. Coninx.- 15. Device Independent Layout and Style Editing Using Multi-level Style Sheets, W. Dees.- 16. Automatic Interface Generation through Interaction, Users, and Devices Modeling, E. Bertini, G. Santucci, and A. Cali.- User Interface Design Support.- 17. The Meta Sketch Editor: A Reflexive Modeling Editor, L. Nóbrega, N.J. Nunes, and H. Coelho.- 18. A Hybrid Tool for User Interface Modeling and Prototyping, H. Trætteberg.- 19. Towards a Support of User Interface Design by Composition Rules, S. Lepreux and J. Vanderdonckt.- 20. IdealXML: An Interaction Design Tool – a Task-based Approach to User Interface Design, F. Montero and V. López-Jaquero.- 21. Integrating Model-based and Task-based Approaches to User Interface Generation, S. España, I. Pederiva, and J.I. Panach.- User Interface Usability Evaluation.- 22. Automated Repair Tool for Usability and Accessibility of Web Sites, A. Jasselette, M. Keita, M. Noirhomme-Fraiture, F. Randolet, J. Vanderdonckt, Ch. Van Brussel, and D. Grolaux.- 23. Automating Guidelines Inspection: From Web Site Specification to Deployment, J. Xiong, M. Diouf, Ch. Farenc, and M. Winckler.- Remote Web Usability Evaluation Exploiting Multimodal Information on User Behavior, F. Paterno, A. Piruzza, and C. Santoro.

Erscheint lt. Verlag 5.10.2007
Zusatzinfo XIV, 298 p.
Verlagsort Dordrecht
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Software Entwicklung
Informatik Weitere Themen CAD-Programme
Schlagworte 3D • Computer-Aided Design (CAD) • Layout • Modeling • object oriented design • organization • Rapid Prototyping • Rendering • Sketch • ubiquitous computing
ISBN-10 1-4020-5820-9 / 1402058209
ISBN-13 978-1-4020-5820-2 / 9781402058202
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