Accelerated C# 2010 - Trey Nash

Accelerated C# 2010 (eBook)

(Autor)

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2010 | 1st ed.
656 Seiten
Apress (Verlag)
978-1-4302-2538-6 (ISBN)
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C# 2010 offers powerful new features, and this book is the fastest path to mastering them-and the rest of C#-for both experienced C# programmers moving to C# 2010 and programmers moving to C# from another object-oriented language. Many books introduce C#, but very few also explain how to use it optimally with the .NET Common Language Runtime (CLR). This book teaches both core C# language concepts and how to wisely employ C# idioms and object-oriented design patterns to exploit the power of C# and the CLR.

This book is both a rapid tutorial and a permanent reference. You'll quickly master C# syntax while learning how the CLR simplifies many programming tasks. You'll also learn best practices that ensure your code will be efficient, reusable, and robust. Why spend months or years discovering the best ways to design and code C# when this book will show you how to do things the right way from the start?

  • Comprehensively and concisely explains both C# 2008 and C# 2010 features
  • Focuses on the language itself and on how to use C# 2010 proficiently for all .NET application development
  • Concentrates on how C# features work and how to best use them for robust, high-performance code


Trey Nash is an escalation engineer at Microsoft working on the Windows operating systems as well as various other products. When he is not working feverishly within the bowels of the operating system, he is delivering training on .NET Platform debugging as well as user mode and kernel mode debugging on the Windows platform. Prior to working at Microsoft, he was a principal software engineer working on security solutions at Credant Technologies, a market-leading security software company. He also enjoined a stint at a large Bluetooth company developing Bluetooth solutions for the release of Microsoft Vista. Before that, he called Macromedia, Inc. home for five years. At Macromedia, he worked on a cross-product engineering team for several years, designing solutions for a wide range of products throughout the company, including Flash, Fireworks, and Dreamweaver. He specialized in COM/DCOM using C/C++/ATL until the .NET revolution. He's been glued to computers ever since he scored his first, a TI-99/4A, when he was a mere 13 years old. He astounded his parents by turning a childhood obsession into a decent-paying career, much to their dismay. Trey received his bachelor of science and his master of engineering degrees in electrical engineering from Texas A&M University. When he's not sitting in front of a computer, you can find him working in his garage, playing his piano, brushing up on a foreign language (Russian and Icelandic are the current favorites), or playing ice hockey.
C# 2010 offers powerful new features, and this book is the fastest path to mastering them-and the rest of C#-for both experienced C# programmers moving to C# 2010 and programmers moving to C# from another object-oriented language. Many books introduce C#, but very few also explain how to use it optimally with the .NET Common Language Runtime (CLR). This book teaches both core C# language concepts and how to wisely employ C# idioms and object-oriented design patterns to exploit the power of C# and the CLR. This book is both a rapid tutorial and a permanent reference. You'll quickly master C# syntax while learning how the CLR simplifies many programming tasks. You'll also learn best practices that ensure your code will be efficient, reusable, and robust. Why spend months or years discovering the best ways to design and code C# when this book will show you how to do things the right way from the start? Comprehensively and concisely explains both C# 2008 and C# 2010 features Focuses on the language itself and on how to use C# 2010 proficiently for all .NET application development Concentrates on how C# features work and how to best use them for robust, high-performance code

Trey Nash is an escalation engineer at Microsoft working on the Windows operating systems as well as various other products. When he is not working feverishly within the bowels of the operating system, he is delivering training on .NET Platform debugging as well as user mode and kernel mode debugging on the Windows platform. Prior to working at Microsoft, he was a principal software engineer working on security solutions at Credant Technologies, a market-leading security software company. He also enjoined a stint at a large Bluetooth company developing Bluetooth solutions for the release of Microsoft Vista. Before that, he called Macromedia, Inc. home for five years. At Macromedia, he worked on a cross-product engineering team for several years, designing solutions for a wide range of products throughout the company, including Flash, Fireworks, and Dreamweaver. He specialized in COM/DCOM using C/C++/ATL until the .NET revolution. He's been glued to computers ever since he scored his first, a TI-99/4A, when he was a mere 13 years old. He astounded his parents by turning a childhood obsession into a decent-paying career, much to their dismay. Trey received his bachelor of science and his master of engineering degrees in electrical engineering from Texas A&M University. When he's not sitting in front of a computer, you can find him working in his garage, playing his piano, brushing up on a foreign language (Russian and Icelandic are the current favorites), or playing ice hockey.

Title Page 2
Copyright Page 3
Dedication Page 4
Contents at a Glance 5
Table of Contents 7
About the Author 21
About the Technical Reviewer 22
Acknowledgments 23
Preface 24
About This Book 25
Chapter 1: C# Preview 28
Differences Between C# and C++ 28
C# 28
C++ 29
CLR Garbage Collection 30
Example of a C# Program 30
Overview of Features Added in C# 2.0 32
Overview of Features Added in C# 3.0 33
Overview of New C# 4.0 Features 34
Summary 34
Chapter 2: C# and the CLR 36
The JIT Compiler in the CLR 37
Assemblies and the Assembly Loader 38
Minimizing the Working Set of the Application 39
Naming Assemblies 39
Loading Assemblies 40
Metadata 40
Cross-Language Compatibility 42
Summary 42
Chapter 3: C# Syntax Overview 43
C# Is a Strongly Typed Language 43
Expressions 44
Statements and Expressions 46
Types and Variables 47
Value Types 49
Enumerations 50
Flags Enumerations 51
Reference Types 52
Default Variable Initialization 53
Implicitly Typed Local Variables 54
THE COMPLEXITY OF ADDING NEW KEYWORDS TO THE LANGUAGE 55
Type Conversion 56
Array Covariance 57
Boxing Conversion 57
as and is Operators 58
Generics 60
Namespaces 61
Defining Namespaces 62
Using Namespaces 63
Control Flow 65
if-else, while, do-while, and for 65
switch 65
foreach 66
break, continue, goto, return, and throw 67
Summary 67
Chapter 4: Classes, Structs, and Objects 68
Class Definitions 70
Fields 71
Constructors 74
Methods 74
Static Methods 75
Instance Methods 75
Properties 76
Declaring Properties 76
Accessors 78
Read-Only and Write-Only Properties 78
Auto-Implemented Properties 79
Encapsulation 81
Accessibility 84
Interfaces 86
Inheritance 87
Accessibility of Members 88
Implicit Conversion and a Taste of Polymorphism 88
Member Hiding 90
The base Keyword 93
sealed Classes 94
abstract Classes 95
Nested Classes 96
Indexers 99
partial Classes 101
partial Methods 102
Static Classes 104
THE SINGLETON PATTERN 105
Reserved Member Names 106
Reserved Names for Properties 106
Reserved Names for Indexers 106
Reserved Names for Destructors 106
Reserved Names for Events 107
Value Type Definitions 107
Constructors 107
The Meaning of this 109
Finalizers 112
Interfaces 112
Anonymous Types 113
Object Initializers 116
Boxing and Unboxing 119
When Boxing Occurs 123
Efficiency and Confusion 125
System.Object 126
Equality and What It Means 127
The IComparable Interface 128
Creating Objects 128
The new Keyword 128
Using new with Value Types 128
Using new with Class Types 128
Field Initialization 129
Static (Class) Constructors 131
Instance Constructor and Creation Ordering 134
Destroying Objects 138
Finalizers 138
Deterministic Destruction 139
Exception Handling 140
Disposable Objects 141
The IDisposable Interface 141
The using Keyword 143
Method Parameter Types 144
Value Arguments 145
ref Arguments 145
out Parameters 147
param Arrays 148
Method Overloading 148
Optional Arguments 149
Named Arguments 150
Inheritance and Virtual Methods 153
Virtual and Abstract Methods 154
override and new Methods 154
sealed Methods 156
A Final Few Words on C# Virtual Methods 157
Inheritance, Containment, and Delegation 157
Choosing Between Interface and Class Inheritance 157
Delegation and Composition vs. Inheritance 159
Summary 161
Chapter 5: Interfaces and Contracts 162
Interfaces Define Types 163
Defining Interfaces 164
INTERFACES DEFINE CONTRACTS 164
What Can Be in an Interface? 164
Interface Inheritance and Member Hiding 165
Implementing Interfaces 168
Implicit Interface Implementation 168
Explicit Interface Implementation 168
Overriding Interface Implementations in Derived Classes 170
Beware of Side Effects of Value Types Implementing Interfaces 175
PREFER THE CONVERT CLASS OVER ICONVERTIBLE 175
Interface Member Matching Rules 175
Explicit Interface Implementation with Value Types 179
Versioning Considerations 181
Contracts 182
Contracts Implemented with Classes 182
Interface Contracts 184
Choosing Between Interfaces and Classes 185
Summary 189
Chapter 6: Overloading Operators 190
Just Because You Can Doesn’t Mean You Should 190
Types and Formats of Overloaded Operators 190
Operators Shouldn’t Mutate Their Operands 192
Does Parameter Order Matter? 192
Overloading the Addition Operator 193
Operators That Can Be Overloaded 194
Comparison Operators 195
Conversion Operators 198
THE FLOATING POINT ENIGMA 201
Boolean Operators 201
Summary 204
Chapter 7: Exception Handling and Exception Safety 205
How the CLR Treats Exceptions 205
Mechanics of Handling Exceptions in C# 206
Throwing Exceptions 206
Changes with Unhandled Exceptions Starting with .NET 2.0 206
Syntax Overview of the try, catch, and finally Statements 207
Rethrowing Exceptions and Translating Exceptions 210
Exceptions Thrown in finally Blocks 213
Exceptions Thrown in Finalizers 213
Exceptions Thrown in Static Constructors 215
Who Should Handle Exceptions? 216
Avoid Using Exceptions to Control Flow 217
Achieving Exception Neutrality 217
Basic Structure of Exception-Neutral Code 218
Constrained Execution Regions 223
Critical Finalizers and SafeHandle 225
Creating Custom Exception Classes 230
Working with Allocated Resources and Exceptions 231
Providing Rollback Behavior 235
Summary 238
Chapter 8: Working with Strings 239
String Overview 239
String Literals 240
Format Specifiers and Globalization 241
Object.ToString, IFormattable, and CultureInfo 242
Creating and Registering Custom CultureInfo Types 243
Format Strings 245
Console.WriteLine and String.Format 246
Examples of String Formatting in Custom Types 247
ICustomFormatter 248
Comparing Strings 251
Working with Strings from Outside Sources 252
StringBuilder 254
Searching Strings with Regular Expressions 256
Searching with Regular Expressions 256
Searching and Grouping 258
Replacing Text with Regex 262
Regex Creation Options 264
Summary 266
Chapter 9: Arrays, Collection Types, and Iterators 267
Introduction to Arrays 267
Implicitly Typed Arrays 268
Type Convertibility and Covariance 271
Sortability and Searchability 272
Synchronization 273
Vectors vs. Arrays 273
Multidimensional Rectangular Arrays 275
Multidimensional Jagged Arrays 277
Collection Types 279
Comparing ICollection< T>
Collection Synchronization 281
Lists 282
Dictionaries 283
Sets 283
System.Collections.ObjectModel 284
Efficiency 286
IEnumerable< T>
Types That Produce Collections 291
Iterators 292
Forward, Reverse, and Bidirectional Iterators 297
Collection Initializers 301
Summary 302
Chapter 10: Delegates, Anonymous Functions, and Events 303
Overview of Delegates 303
Delegate Creation and Use 304
Single Delegate 305
Delegate Chaining 306
Iterating Through Delegate Chains 308
Unbound (Open Instance) Delegates 309
Events 312
Anonymous Methods 316
Captured Variables and Closures 319
Beware the Captured Variable Surprise 321
Anonymous Methods as Delegate Parameter Binders 324
The Strategy Pattern 328
Summary 329
Chapter 11: Generics 330
Difference Between Generics and C++ Templates 331
Efficiency and Type Safety of Generics 332
GENERIC TYPE PLACEHOLDER NAMING CONVENTIONS 334
Generic Type Definitions and Constructed Types 334
Generic Classes and Structs 334
Generic Interfaces 337
Generic Methods 338
Generic Delegates 340
Generic Type Conversion 343
Default Value Expression 344
Nullable Types 346
Constructed Types Control Accessibility 348
Generics and Inheritance 348
Constraints 350
Constraints on Nonclass Types 355
Co- and Contravariance 355
Covariance 357
Contravariance 360
Invariance 362
Variance and Delegates 363
Generic System Collections 367
Generic System Interfaces 368
Select Problems and Solutions 370
Conversion and Operators within Generic Types 370
Creating Constructed Types Dynamically 380
Summary 381
Chapter 12: Threading in C# 383
Threading in C# and .NET 383
Starting Threads 384
Passing Data to New Threads 385
Using ParameterizedThreadStart 387
The IOU Pattern and Asynchronous Method Calls 388
States of a Thread 388
Terminating Threads 391
Halting Threads and Waking Sleeping Threads 393
Waiting for a Thread to Exit 394
Foreground and Background Threads 394
Thread-Local Storage 395
How Unmanaged Threads and COM Apartments Fit In 399
Synchronizing Work Between Threads 400
Lightweight Synchronization with the Interlocked Class 401
INTERLOCKED METHODS ON SMP SYSTEMS 403
SpinLock Class 407
Monitor Class 409
Beware of Boxing 413
Pulse and Wait 414
Locking Objects 418
ReaderWriterLock 419
ReaderWriterLockSlim 422
Mutex 423
Semaphore 424
Events 426
Win32 Synchronization Objects and WaitHandle 427
Using ThreadPool 429
Asynchronous Method Calls 430
Timers 438
Concurrent Programming 439
Task Class 440
Parallel Class 442
Easy Entry to the Thread Pool 447
Thread-Safe Collection Classes 448
Summary 448
Chapter 13: In Search of C# Canonical Forms 450
Reference Type Canonical Forms 450
Default to sealed Classes 451
Use the Non-Virtual Interface (NVI) Pattern 452
Is the Object Cloneable? 455
Is the Object Disposable? 461
Does the Object Need a Finalizer? 464
What Does Equality Mean for This Object? 471
Reference Types and Identity Equality 472
Value Equality 475
Overriding Object.Equals for Reference Types 475
If You Override Equals, Override GetHashCode Too 478
Does the Object Support Ordering? 482
Is the Object Formattable? 484
Is the Object Convertible? 488
Prefer Type Safety at All Times 490
Using Immutable Reference Types 494
Value Type Canonical Forms 497
Override Equals for Better Performance 498
Do Values of This Type Support Any Interfaces? 502
Implement Type-Safe Forms of Interface Members and Derived Methods 503
Summary 505
Checklist for Reference Types 506
Checklist for Value Types 507
Chaper 14: Extension Methods 509
Introduction to Extension Methods 509
How Does the Compiler Find Extension Methods? 510
Under the Covers 513
Code Readability versus Code Understandability 514
Recommendations for Use 515
Consider Extension Methods Over Inheritance 515
Isolate Extension Methods in Separate Namespace 516
Changing a Type’s Contract Can Break Extension Methods 517
Transforms 517
Operation Chaining 522
Custom Iterators 523
Borrowing from Functional Programming 525
The Visitor Pattern 531
Summary 535
Chaper 15: Lambda Expressions 536
Introduction to Lambda Expressions 536
Lambda Expressions and Closures 537
Closures in C# 1.0 540
Closures in C# 2.0 542
Lambda Statements 543
Expression Trees 543
Operating on Expressions 546
Functions as Data 547
Useful Applications of Lambda Expressions 548
Iterators and Generators Revisited 548
More on Closures (Variable Capture) and Memoization 552
Currying 557
Anonymous Recursion 559
Summary 560
Chaper 16: LINQ: Language Integrated Query 562
A Bridge to Data 563
Query Expressions 563
Extension Methods and Lambda Expressions Revisited 565
Standard Query Operators 566
C# Query Keywords 568
The from Clause and Range Variables 568
The join Clause 569
The where Clause and Filters 571
The orderby Clause 572
The select Clause and Projection 573
The let Clause 575
The group Clause 576
The into Clause and Continuations 579
The Virtues of Being Lazy 581
C# Iterators Foster Laziness 581
Subverting Laziness 582
Executing Queries Immediately 584
Expression Trees Revisited 585
Techniques from Functional Programming 585
Custom Standard Query Operators and Lazy Evaluation 585
Replacing foreach Statements 594
Summary 595
Chaper 17: Dynamic Types 596
What does dynamic Mean? 596
How Does dynamic Work? 599
The Great Unification 601
Call Sites 601
Objects with Custom Dynamic Behavior 604
Efficiency 606
Boxing with Dynamic 608
Dynamic Conversions 609
Implicit Dynamic Expressions Conversion 610
Dynamic Overload Resolution 611
Dynamic Inheritance 613
You Cannot Derive from dynamic 614
You Cannot Implement dynamic Interfaces 614
You Can Derive From Dynamic Base Types 616
Duck Typing in C# 618
Limitations of dynamic Types 621
ExpandoObject: Creating Objects Dynamically 621
Summary 626
Index 627

Erscheint lt. Verlag 23.3.2010
Zusatzinfo 656 p.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Software Entwicklung Objektorientierung
Mathematik / Informatik Informatik Theorie / Studium
Schlagworte C# • Iterator • object • Overloading • Performance • programming
ISBN-10 1-4302-2538-6 / 1430225386
ISBN-13 978-1-4302-2538-6 / 9781430225386
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