Agile Software Construction (eBook)
X, 254 Seiten
Springer London (Verlag)
978-1-84628-262-1 (ISBN)
Introduces the core concepts, evaluates how successful they can be, as well as what problems may be encountered
Dispels numerous myths surrounding agile development
In every software development project there is a need to ensure that the requirements of the user are met without compromising the ultimate goal of the project - these needs frequently change, and are often erratic. Agile software is a means of putting the software first while at the same time reacting to these user requirements in a flexible and agile way.This book covers the emerging methods and approaches (including extreme programming, feature-driven development and adaptive software development), that are loosely described as "e;Agile"e; and shows how to apply them effectively to software development projects. It shows how to plan, organise and develop systems using agile techniques, and highlights some of the problems that may be encountered.This down-to-earth approach looking at how the different methods can work together, will be welcomed by software developers, architects and engineers, business analysts, development managers and software professionals needingan accessible source of Agile techniques and applications.
Contents 5
1 Introduction 11
1.1 Why This Book? 11
1.2 A Bit of History 11
1.3 What Is Agile Software Development? 12
1.4 Why Be Agile? 13
1.5 What This Book Is About? 13
1.6 Implementation Languages 13
1.7 The Structure of the Book 14
1.8 Where to Get More Information? 16
1.9 Where to Go Online? 16
2 Agile Methods and the Agile Manifesto 18
2.1 Introduction 18
2.2 What Is Agile? 18
2.3 The Agile Manifesto 19
2.4 What Are Agile Methods? 21
2.5 Agile Modelling 23
2.6 XP: eXtreme Programming 25
2.7 DSDM 30
2.8 SCRUM 34
2.9 Summary 39
3 Agile Modelling 40
3.1 Introduction 40
3.2 Modelling Misconceptions 40
3.3 Agile Modelling 44
3.4 What Sort of Models? 49
3.5 Tool Misconceptions 50
3.6 Updating Agile Models 51
3.7 Summary 52
4 How to Become an Agile Modeller 53
4.1 Introduction 53
4.2 Agile Modelling Practices 53
4.3 Adopt the Core Agile Modelling Practices 57
4.4 Consider the Supplementary Practices 64
4.5 Maximise Your Modelling Potential 69
4.6 Agile Modelling Sessions 71
4.7 Agile Models 73
4.8 Agile Documentation 73
4.9 Summary 75
5 Extreme Programming (XP) 76
5.1 Introduction 76
5.2 Core XP Values 77
5.3 User Stories 80
5.4 The Twelve XP Practises 80
5.5 What Is So Extreme About Extreme Programming? 93
5.6 Review 93
6 Putting XP into Practise 95
6.1 Introduction 95
6.2 Planning XP Projects 96
6.3 Test First Coding 106
6.4 Making Pair Programming Work 115
6.5 Refactoring 119
6.6 Keeping on Track 122
6.7 Summary 129
7 Agile Modelling and XP 130
7.1 Introduction 130
7.2 The Fit 130
7.3 Common Practises 131
7.4 Modelling Specific Practises 132
7.5 XP Objections to Agile Modelling 136
7.6 Agile Modelling and Planning XP Projects 137
7.7 XP Implementation Phase 139
7.8 Focus on XP 146
8 Agile Modelling and XP Reviewed 148
8.1 Introduction 148
8.2 Review of XP/AM Practices 148
8.3 Other Factors 156
8.4 Architecture 157
8.5 XP on Large Projects 162
8.6 Where XP Works Best 164
8.7 Summary 164
9 Feature-Driven Development 166
9.1 Introduction 166
9.2 Incremental Software Development 168
9.3 Regaining Control: The Motivation Behind FDD 169
9.4 Planning an Iterative Project 173
9.5 Architecture Centric 180
9.6 FDD and XP 183
9.7 Summary 185
10 Planning a Sample FDD Project 187
10.1 Introduction 187
10.2 Initiating the Project 187
10.3 The Overall Project Plan 188
10.4 Planning the First Iteration 190
10.5 Post Delivery 196
10.6 Summary 196
11 Agile Methods with RUP and PRINCE2 197
11.1 Introduction 197
11.2 Agile Modelling and RUP 198
11.3 FDD and RUP 208
11.4 Agile Methods and Prince2 209
11.5 Summary 213
12 Introducing Agile Methods into Your Organisation 214
12.1 Introduction 214
12.2 Selling Agile Methods 214
12.3 Identifying a Suitable First Project 215
12.4 Promoting an Agile Culture 216
12.5 Building an Agile Team 217
12.6 Adopting Agile Processes One at a Time 217
12.7 Managing Existing Processes 218
12.8 Working with Distributed Teams 219
12.9 Get Some Experience 219
13 Tools to Help with Agile Development 220
13.1 Introduction 220
13.2 What Tools Do You Need? 220
13.3 Eclipse: An Agile IDE 221
13.4 Lightweight Modelling within Eclipse 224
13.5 Building Applications with ANT 226
13.6 Version Control with CVS 229
13.7 Testing with JUnit 230
13.8 Online References 240
14 Obstacles to Agile Software Development 241
14.1 Introduction 241
14.2 Management Intransigence 241
14.3 The Failed Project Syndrome 242
14.4 Developer Resistance 243
14.5 Customer Opposition 244
14.6 Contractual Difficulties 245
14.7 Familiarity with Agility 247
References 249
Index 252
Erscheint lt. Verlag | 28.2.2006 |
---|---|
Zusatzinfo | X, 254 p. |
Verlagsort | London |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Objektorientierung | |
Schlagworte | Agile method • Agile modeling • Extreme Programming • Feature driven development • Java • software development • Software engineering |
ISBN-10 | 1-84628-262-4 / 1846282624 |
ISBN-13 | 978-1-84628-262-1 / 9781846282621 |
Haben Sie eine Frage zum Produkt? |
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