Transactions on Computational Science XII
Springer Berlin (Verlag)
978-3-642-22335-8 (ISBN)
Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces.- Puppet Playing: An Interactive Character Animation System with Hand Motion Control.-Reconstructing Multiresolution Mesh for Web Visualization Based onPDE Resampling.-On the Development of a Talking Head System Based on the Use of PDE-Based Parametic Surfaces.-Real-Time Spatial and Depth Upsampling for Range Data.-Six Degree-of-Freedom Haptic Rendering for Biomolecular Docking.-Design of a Multiuser Virtual Trade Fair Using a Game Engine.-Applying Biometric Principles to Avatar Recognition.- Range Based Cybernavigation in Natural Known Environments.-Generating Situation Awareness for Time Critical Decision Making.-HumDPM: A Decision Process Model for Modeling Human-Like Behaviors in Time-Critical and Uncertain Situations.-Group-Agreement as a Reliability Measure for Witness
Recommendations in Reputation-Based Trust Protocols.-Real-Time EEG-Based Emotion Recognition and Its Applications
Erscheint lt. Verlag | 27.7.2011 |
---|---|
Reihe/Serie | Lecture Notes in Computer Science | Transactions on Computational Science |
Mitarbeit |
Chef-Herausgeber: Marina Gavrilova, C.J. Kenneth Tan Gast Herausgeber: Alexei Sourin, Olga Sourina |
Zusatzinfo | XIV, 279 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 419 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | emotion recognition • game engines • situation awareness • Surface modeling • Web visualization |
ISBN-10 | 3-642-22335-4 / 3642223354 |
ISBN-13 | 978-3-642-22335-8 / 9783642223358 |
Zustand | Neuware |
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