How to Cheat in Maya 2012
Focal Press (Verlag)
978-0-240-81698-2 (ISBN)
The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.
In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.
Eric Luhta is a professional animator whose recent credits include Bioshock 2, Cloudy With A Chance of Meatballs, Horton Hears A Who!, and numerous television commercials. Eric has extensive experience with Autodesk's Maya, including teaching it, as an instructor for the Maya Training Program at AnimationMentor.com. He currently lives in Los Angeles, CA with his wife and 3 computers.
How to Cheat in Maya 2012 -
Chapter 1 - Animation Principles in Maya
Anticipation
Overlap and Follow Through
Squash and Stretch
Staging (Cameras)
Arcs
Timing
Ease In/Ease Out
Chapter 2 - Splines
All cheats revised for new interface
Chapter 3 - Graph Editor
All cheats revised for new interface
Chapter 4 - Techniques
smear frames
bendy arms
Possible material for tools added in Maya 20XX
Chapter 5 - Constraints
All cheats revised for new interface
Chapter 6 - Gimbal Lock
All cheats revised for new interface
Chapter 7 - Cameras and Layout
In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films
cheats for new Camera Sequence tool
Chapter 8 - Blocking
New project for the chapter, so all cheats will be revised
Chapter 9 - Cycles
Shorter examples of walk and run cycles with new character
Older walk cycle material will be put on the website
Tips for personality walks
Chapter 10 - Polishing
New chapter project, all cheats revised
Chapter 11 - Facial Animation
New chapter project, all cheats revised
Mouth shapes
Eye shapes
Chapter 12 - Animation Layers
New chapter project, all cheats revised
Chapter 12 from the first book is retired to the website
Zusatzinfo | 1000 Halftones, color |
---|---|
Verlagsort | Oxford |
Sprache | englisch |
Maße | 189 x 246 mm |
Gewicht | 793 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Grafik / Design ► Maya | |
ISBN-10 | 0-240-81698-6 / 0240816986 |
ISBN-13 | 978-0-240-81698-2 / 9780240816982 |
Zustand | Neuware |
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