Using OpenGL ES 2.0 for Android Development - Adam Schwem

Using OpenGL ES 2.0 for Android Development

Develop and Design

(Autor)

Buch | Softcover
160 Seiten
2012
Peachpit Press Publications (Verlag)
978-0-321-79215-0 (ISBN)
27,70 inkl. MwSt
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OpenGL is an impressively powerful and efficient language for drawing graphics on the screen for devices such as mobile phones, PDAs, and video game consoles. It empowers programmers to create applications with cutting edge graphics, yet there is very little documentation on using the API.

This hands-on guide by experienced programmer Adam Schwem fills that void. He explains the general architecture of OpenGL ES 2.0 and its power. At the same time, he instills an understanding of the art of programming. Readers learn how to write supporting code to move, control, and render 3D objects. They'll gain an understanding of specific sections of the API by following Adam's practical examples--visual tricks--to enhance mobile applications.

Adam Schwem is lead developer for Gravity Mobile. He has worked on apps for audio fingerprinting, interactive voice response systems, and video-distribution clients. Most recently, he created a 3D applications storefront for a joint project between Verizon and nVidia to showcase the capabilities of the Tegra2 platform on Android.

Erscheint lt. Verlag 28.12.2012
Verlagsort Berkeley
Sprache englisch
Maße 187 x 232 mm
Themenwelt Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
Technik Nachrichtentechnik
ISBN-10 0-321-79215-7 / 0321792157
ISBN-13 978-0-321-79215-0 / 9780321792150
Zustand Neuware
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