Video Game Writing [OP]
Mercury Learning & Information (Verlag)
978-1-936420-15-5 (ISBN)
- Keine Verlagsinformationen verfügbar
- Artikel merken
This book explores the challenging and evolving world of the games writer. Split into four sections, it provides a general overview, then looks at what a games writer does - covering collaboration, narrative design, editing, and adaptations. The third section elaborates on the finer details of the craft such as environmental storytelling, layering stories, and sandbox design storytelling. The book finishes with hard-earned wisdom from over 50 writers working in the games industry today. Packed with practical samples, case studies and exercises, this book is essential reading for anyone interested in the world of games writing.
Suckling Maurice : Maurice Suckling and his co-author, between them, worked on over 40 games, for almost every major Western publisher. The last 14 years has seen one or both of them work as writers on titles such as Driver, Stuntman, Red Orchestra 2: Heroes of Stalingrad, XCOM, Sonic & Sega All-Star Racing, and more.Walton Marek : Marek Walton and his co-author, between them, worked on over 40 games, for almost every major Western publisher. The last 14 years has seen one or both of them work as writers on titles such as Driver, Stuntman, Red Orchestra 2: Heroes of Stalingrad, XCOM, Sonic & Sega All-Star Racing, and more.
1) Introduction
2) What Does a Games Writer Do & How Do They Do It?
3) Editing Introduction
4) Beyond the Basics
5) Essays on Game Writing
6) What’s It Like Being a Games Writer?
Erscheint lt. Verlag | 7.2.2012 |
---|---|
Sprache | englisch |
Gewicht | 753 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-936420-15-5 / 1936420155 |
ISBN-13 | 978-1-936420-15-5 / 9781936420155 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich