HTML5 Games - Jacob Seidelin

HTML5 Games

Creating Fun with HTML5, CSS3 and WebGL

(Autor)

Buch | Softcover
456 Seiten
2011
John Wiley & Sons Inc (Verlag)
978-1-119-97508-3 (ISBN)
35,95 inkl. MwSt
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Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.
Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.

JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.

Introduction 1 Part 1 CHAPTER 1 Gaming on the Web 7 CHAPTER 2 Taking the First Steps 21 CHAPTER 3 Going Mobile 41 Part 2 CHAPTER 4 Building the Game 81 CHAPTER 5 Delegating Tasks to Web Workers 103 CHAPTER 6 Creating Graphics with Canvas 123 CHAPTER 7 Creating the Game Display 165 CHAPTER 8 Interacting with the Game 195 CHAPTER 9 Animating Game Graphics 225 Part 3 CHAPTER 10 Creating Audio for Games 269 CHAPTER 11 Creating 3D Graphics with WebGL 299 Part 4 CHAPTER 12 Local Storage and Caching 361 CHAPTER 13 Going Online with WebSockets 387 CHAPTER 14 Resources 407 Index 427

Erscheint lt. Verlag 13.1.2012
Verlagsort New York
Sprache englisch
Maße 188 x 233 mm
Gewicht 770 g
Einbandart Paperback
Themenwelt Informatik Office Programme Outlook
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-119-97508-5 / 1119975085
ISBN-13 978-1-119-97508-3 / 9781119975083
Zustand Neuware
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