Motivated Reinforcement Learning - Kathryn E. Merrick, Mary Lou Maher

Motivated Reinforcement Learning

Curious Characters for Multiuser Games
Buch | Softcover
XIV, 206 Seiten
2010 | 1. Softcover reprint of hardcover 1st ed. 2009
Springer Berlin (Verlag)
978-3-642-10035-2 (ISBN)
106,99 inkl. MwSt
This book covers the design, application and evaluation of computational models of motivation in reinforcement learning. The performance of these models is demonstrated by applications in simulated game scenarios and a live, open-ended, virtual world.

Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend reinforcement learning to adaptive, multitask learning in complex, dynamic environments - the goal being to understand how machines can develop new skills and achieve goals that were not predefined by human engineers. In particular, this book describes how motivated reinforcement learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected changes in their environment.

This book covers the design, application and evaluation of computational models of motivation in reinforcement learning. The authors start with overviews of motivation and reinforcement learning, then describe models for motivated reinforcement learning. The performance of these models is demonstrated by applications in simulated game scenarios and a live, open-ended virtual world.

Researchers in artificial intelligence, machine learning and artificial life will benefit from this book, as will practitioners working on complex, dynamic systems - in particular multiuser, online games.

Non-Player Characters and Reinforcement Learning.- Non-Player Characters in Multiuser Games.- Motivation in Natural and Artificial Agents.- Towards Motivated Reinforcement Learning.- Comparing the Behaviour of Learning Agents.- Developing Curious Characters Using Motivated Reinforcement Learning.- Curiosity, Motivation and Attention Focus.- Motivated Reinforcement Learning Agents.- Curious Characters in Games.- Curious Characters for Multiuser Games.- Curious Characters for Games in Complex, Dynamic Environments.- Curious Characters for Games in Second Life.- Future.- Towards the Future.

Erscheint lt. Verlag 19.10.2010
Zusatzinfo XIV, 206 p. 118 illus., 32 illus. in color.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 337 g
Themenwelt Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Informatik Weitere Themen CAD-Programme
Schlagworte Agents • Artificial Intelligence • Artificial Life • Cognition • Computer Games • Computergestütztes Lernen • Computerspiel (Sekundärliteratur) • Design • Games • Intelligence • Künstliche Intelligenz • learning • Lernmotivation • machine learning • Modeling • Motivated learning • Motivation • Multiuser games • online games • Reinforcement Learning • Second Life • Second Life (Online-Computerspiel)
ISBN-10 3-642-10035-X / 364210035X
ISBN-13 978-3-642-10035-2 / 9783642100352
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …

von Mahbouba Gharbi; Arne Koschel; Andreas Rausch; Gernot Starke

Buch | Hardcover (2023)
dpunkt Verlag
34,90