Get Your Songs into Rock Bank
Delmar Cengage Learning (Verlag)
978-1-4354-5960-1 (ISBN)
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If you're a musician, you've probably thought of how cool it would be to get your music onto Rock Band, either just for fun or to utilize this popular game's user base as a potential revenue stream. "Get Your Songs into Rock Bank" describes how to use Reaper and the Rock Band plug-ins to prepare your songs so they can be played in Rock Band, and then how to submit the song to the Rock Band Network so that it will be available for download and purchase by others. From preparing audio tracks and MIDI charts to creating the final package for publication, the guide takes the reader through each step with clear, easy-to-follow instructions and illustrations.
Introduction. 1. Getting Started. Before You Begin. The Anatomy of a Rock Band Network Song Pack (*.rba). 2. Preparing Your Audio Files in REAPER. Setting Up REAPER. The Custom Rock Band REAPER Project Template. The Rock Band Preview Plugin. The ReaSynth Plugin. A Tour through a Sample Project. Player Tracks. Reference Files. Mixing Tips. 3. Working with MIDI: The Basics. MIDI defined. Basics of the MIDI Editor. Working with Notes. Working with Events and Lyrics. 4. Working with MIDI: Rock Band Song Authoring. The Custom MIDI Note Map. The PARTS Tracks. The EVENTS Tracks. The VENUE Track. The BEATS Track. 5. Building Your Song File Package in Magma. The Build and Audition Buttons. The Song Information Window. The Audio Files Window. The Game Data Window and Midi Files. Transferring Your Song to an Xbox. Auditioning Your Song. Common Problems and Solutions. 6. Adding Your Song to the Publication Pipeline. Using the Dashboard. Playtesting, Feedback, and the "Waiting" state. Peer Review. Approval and Publication. The Xbox Marketplace. Glossary. Appendices. A. Rock Band Network membership and subscription details. B. For Further Reference. Index.
Erscheint lt. Verlag | 6.7.2012 |
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Verlagsort | Clifton Park |
Sprache | englisch |
Maße | 189 x 246 mm |
Themenwelt | Kunst / Musik / Theater ► Musik |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4354-5960-1 / 1435459601 |
ISBN-13 | 978-1-4354-5960-1 / 9781435459601 |
Zustand | Neuware |
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