Blender 2.5 Lighting and Rendering -  Aaron W. Powell, Aaron W Powell, Ton Roosendaal

Blender 2.5 Lighting and Rendering

Bring your 3D world to life with lighting, compositing, and rendering
Buch | Softcover
252 Seiten
2010
Packt Publishing Limited (Verlag)
978-1-84719-988-1 (ISBN)
39,75 inkl. MwSt
Bring your 3D world to life with lighting, compositing, and rendering

Key Features

Render spectacular scenes with realistic lighting in any 3D application using interior and exterior lighting techniques
Give an amazing look to 3D scenes by applying light rigs and shadow effects
Apply color effects to your scene by changing the World and Lamp color values
A step-by-step guide with practical examples that help add dimensionality to your scene

Book DescriptionBlender 3D is a popular, open source modeling and animation package. It is used for game design, architectural visualization, character design, animation, and still images. However, creating believable lighting and texturing is difficult in any 3D program.This step-by-step tutorial aims to familiarize you with Blender's new interface and basic features as well as take a look at what it takes to produce a believable scene using lighting, texturing, compositing, and rendering.By using the example of a tricycle in an outdoor scene you will learn to establish an effective workflow to increase your productivity. You will also thoroughly studying the scene and deciding how your tricycle would look on a sunny, cloudless day using Blender lamps. Not just that, you will also learn to implement your decisions by applying a 3-point light rig, adjusting the color of the lights, adding shadows, and using light groups to control the lighting. You will learn to add ambient occlusion effects to your scene by using both ray-traced and approximated ambient occlusion algorithms. A mesh example shows you how to give a particular look or "feel" by adding and editing materials. You will light a wine bottle on a table by taking a look at lighting interior spaces and how to create complex light rigs and custom UV textures for your scenes using Blender's UV editing capabilities. You will create a custom UV map, export it as a file type Blender can read, and finally add your UV map to the wine bottle mesh. In the same example you will add wood material to booths. You will further enhance the background by adding wallpaper, giving color and metallic tint to the lamps, and adding material to light bulbs. You will look at lighting techniques used in scenes that include both interior and exterior light sources in a scene that has sunlight traveling in through the window and a light bulb hanging from the ceiling.What you will learn

Optimize Blender's Internal Renderer for your projects
Establish a well-tested and efficient workflow to constantly produce high-quality work
Apply both ray-traced and approximated ambient occlusion to your scene
Configure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and Influence
Configure settings found with Blender's materials to create, duplicate, and add special effects such as transparency and reflections to your materials
Modify World settings to add a gradient effect to the background to create a more interesting render
Separate your scene into layers to light the scene using a complex light rig
Construct a complex light rig and link lights to specific layers
Add indirect lighting and integrate it with your scene
Add textures to materials
Enhance your scene by using Blender's node compositor
Simulate light "bending" with 3D lighting techniques
Illuminate dark corners and crevices in your scene using ambient light
Set up the basic material and then add textures and look at many different materials with varying properties such as plastic, metal, glass, wood, brick, marble, and concrete

Who this book is forIf you are a Blender user and you want to improve the quality of your renders, this book is for you. You need to have experience in Blender and know your way around the Blender interface. You may be a professional or freelancer or hobbyist willing to increase the quality of your portfolio and interested in adding perfection to your renders.

Aaron Powell is currently studying 3D Digital Graphics at the Rochester Institute of Technology. Since joining the Blender community in 2005, Aaron has worked as a freelancer and tutor to students through one-on-one meetings and online tutorials, and since 2008, his primary focus has been on digital lighting techniques in both Blender and Autodesk Maya. In his spare time he manages the increasingly popular blog, CGShark.com, where he hosts Roland Hess's "The Essential Blender" book on PDF. Blender users can constantly find him plugged into the community through the forums at BlenderArtists.org and CGTalk.com, as well as on Internet Relay Chat under the username "blndr08".

Table of Contents

Erscheint lt. Verlag 15.12.2010
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-84719-988-7 / 1847199887
ISBN-13 978-1-84719-988-1 / 9781847199881
Zustand Neuware
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