Tradigital Blender - Roland Hess

Tradigital Blender

A CG Animator's Guide to Applying the Classic Principles of Animation

(Autor)

Buch | Softcover
312 Seiten
2011
Focal Press (Verlag)
978-0-240-81757-6 (ISBN)
56,10 inkl. MwSt
Finally a book that bridges the world of software instruction with the classical principles of animation - for animators. Roland Hess offers the only artistic guide to applying the principles of traditional animation with Blender's tool set.
Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at http://www.focalpress.com/cw/hess-9780240817576/.

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)

Tradigital Blender
Chapter 1: Overview
Chapter 2: Blender's Animation Tools and Workspaces
Chapter 3: Concept and planning, PRINCIPLES: APPEAL, SOLID DRAWING, STAGING, TIMING
Chapter 4: Basic posing and key framing. PRINCIPLES: STRAIGHT AHEAD VS. POSE TO POSE, EXAGGERATION, SOLID DRAWING, TIMING, SQUASH AND STRETCH
Chapter 5: Additional still poses. PRINCIPLES: ANTICIPATION, FOLLOW THROUGH
Chapter 6: Interpolation. PRINCIPLES: TIMING, SLOW IN/OUT .
Chapter 7: Fine tuning interpolated motion. PRINCIPLES: OVERLAP, ARCS
Chapter 8: Bringing balance to the character. PRINCIPLES: SECONDARY MOTION
Chapter 9: Specific Techniques.
Chapter 10: Rendering and compilation

Erscheint lt. Verlag 22.7.2011
Zusatzinfo 400 Illustrations, color
Verlagsort Oxford
Sprache englisch
Maße 189 x 246 mm
Gewicht 771 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-240-81757-5 / 0240817575
ISBN-13 978-0-240-81757-6 / 9780240817576
Zustand Neuware
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