Flash Mobile Application Development For Dummies
John Wiley & Sons Inc (Verlag)
978-1-118-01254-3 (ISBN)
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The fun-and-easy guide to developing cool Flash apps for mobile devices Flash is installed on 98 percent of browsers and runs on most smartphones, delivering RIA content and videos. With Flash 10.1 for mobile devices, developers have the perfect tool to create a richer experience. This friendly guide covers the tools needed to develop native mobile device apps as well as Web Flash mobile apps, including games, and does it all in the easy-to-follow For Dummies style. Flash is the standard for delivering rich Internet applications on mobile devices Covers how to create iOS and Android apps with Flash and use the development environment for Flash Addresses working with both regular and touch devices; developing a good mobile user interface; creating, testing, and deploying apps; developing fast, fun, and easy mobile games using Flash; and more Flash Mobile Application Development For Dummies makes it easy to enter the fun and exciting field of mobile app development.
Jodie O'Rourke is an Adobe Certified Flash Expert specializing in Flash and AIR development and mobile interactive design and development. As Adobe Community Leader, Jodie is a frequent speaker at Flash, Flex, and mobile development conferences.
Introduction 1 Part I: Getting Started 7 Chapter 1: Exploring Flash on Mobile Devices 9 Chapter 2: Deploying Your Flash Application Natively or to the Browser 21 Chapter 3: Understanding the Process of Creating a Flash Mobile App 31 Part II: Creating a Flash Application for Mobile Devices 41 Chapter 4: Building a Mobile Flash Application with Flash Professional 43 Chapter 5: Creating the User Interface 57 Chapter 6: Writing the Code 89 Chapter 7: Entering and Managing Data 133 Chapter 8: Sending Data to the Server and Receiving Something Back 165 Part III: Adding Extra Bells and Whistles 191 Chapter 9: Enhancing with Video and Audio 193 Chapter 10: Bringing Your App to Life with Animation and Transitions 219 Chapter 11: Hooking into the Extended Mobile API Features 241 Chapter 12: Building Mobile Flex Applications with Flash Builder 269 Part IV: Getting Your App onto a Mobile Device 291 Chapter 13: Compiling and Packaging an AIR for Android Application 293 Chapter 14: Getting Your App onto an Android Device 309 Chapter 15: Registering as an iOS Developer and Provisioning Your iOS Device 323 Chapter 16: Compiling and Packaging an Application for iOS 351 Chapter 17: Getting Your App onto an iOS Device 369 Part V: Testing and Sending Your App to Market 379 Chapter 18: Performance Is Key: Testing the Application 381 Chapter 19: Submitting Your App to the Android Market 399 Chapter 20: Submitting to the Apple App Store 409 Part VI: The Part of Tens 429 Chapter 21: Top Ten Performance Tips 431 Chapter 22: Top Ten Ways to Please Your User 437 Chapter 23: Top Ten Tips for Apple App Store Success 443 Index 449
Erscheint lt. Verlag | 2.12.2011 |
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Zusatzinfo | Illustrations |
Verlagsort | New York |
Sprache | englisch |
Maße | 188 x 231 mm |
Gewicht | 708 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Office Programme ► Outlook |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Schlagworte | Flash (Programm) |
ISBN-10 | 1-118-01254-2 / 1118012542 |
ISBN-13 | 978-1-118-01254-3 / 9781118012543 |
Zustand | Neuware |
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