Multimedia Technologies and Applications for the 21st Century
Springer-Verlag New York Inc.
978-1-4419-5022-2 (ISBN)
Only a few years ago multimedia seemed like a brand new research field and an emerging new industry. Today, at the edge of the 21st century, multimedia research is coming of age, and the multimedia industry has significantly grown with the total market estimated to be about $50 billion. Several years ago it was felt that the digital media revolution had just started; however, the seeds had been sown long before. Fundamental technologies, such as interactive laser disks, video games, and electronic encyclopedias were invented in the 1970s and 80s. They represented the seeds for current `hot' applications, such as digital libraries, video-on-demand, interactive television, and videoconferencing.
Another aspect of the digital media revolution is the formation of a new media industry composed of computer, entertainment, communication, and consumer electronics companies. Many industry segments are currently involved in creating new products and services, positioning themselves for the 21st century. They include telephone, cable, and satellite TV companies, communication equipment companies, TV and radio broadcasters, on-line Internet service providers, cable channels, movie studios, record companies, book publishers, CD-ROM title creators, Internet tool vendors, multimedia software tools companies, computer companies, general software tools companies, computer add-on vendors, semiconductor vendors, and consumer electronics vendors.
Multimedia Technologies and Applications for the 21st Century: Visions of World Experts should stimulate the curiosity of its readers and inspire new technological breakthroughs in this exciting field. It serves as a valuable reference for system designers, engineers, programmers, and managers who are involved in multimedia systems, the Internet, and their applications. This book can also be used as a textbook for advanced courses on multimedia in engineering curricula.
Multimedia Processors.- Processor Architectures for Multimedia.- Multimedia Servers.- DVDs: Much Needed “Shot in the Arm” for Video Servers.- Mitra: A Scalable Continuous Media Server.- Multimedia Caching Strategies for Heterogeneous Application and Server Environments.- Multimedia Databases.- Benchmarking Multimedia Databases.- Four Promising Multimedia Databases and Their Embodiments.- An Annotation Engine for Supporting Video Database Population.- Similarity is a Geometer.- Multimedia Networks.- Concepts for Resource Reservation in Advance.- Improving End System Performance for Multimedia Applications over High Bandwidth Networks.- Multimedia Applications.- Multimedia Applications Development: Experiences.- Multimedia Meets the Internet: Present and Future.- Virtual Sample Processing: Extending the Reach of Multimedia.
Erscheint lt. Verlag | 8.12.2010 |
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Reihe/Serie | The Springer International Series in Engineering and Computer Science ; 431 |
Zusatzinfo | X, 324 p. |
Verlagsort | New York, NY |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Informatik ► Theorie / Studium ► Algorithmen | |
ISBN-10 | 1-4419-5022-2 / 1441950222 |
ISBN-13 | 978-1-4419-5022-2 / 9781441950222 |
Zustand | Neuware |
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