Rotation Transforms for Computer Graphics

(Autor)

Buch | Softcover
232 Seiten
2011
Springer London Ltd (Verlag)
978-0-85729-153-0 (ISBN)

Lese- und Medienproben

Rotation Transforms for Computer Graphics - John Vince
64,19 inkl. MwSt
Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment.

Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space.
Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. 

Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. 

The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.

Introduction.- Complex Numbers.- Vectors.- Matrices.-Quaternions.- Multivectors.- Rotation Transforms in the Plane.-Frames of Reference in the Plane.- Rotation Transforms in Space.- Frames of Reference in Space.- Quaternion Transforms in Space.- Bivector Rotors.- Conclusion.- Appendix A: Composite Point Rotation Sequences.- Appendix B: Composite Frame Rotation Sequences.- Appendix C: The Four n-Square Algebras.- Index.

Erscheint lt. Verlag 11.1.2011
Zusatzinfo 106 Illustrations, black and white; XVI, 232 p. 106 illus.
Verlagsort England
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Software Entwicklung
Mathematik / Informatik Mathematik
ISBN-10 0-85729-153-X / 085729153X
ISBN-13 978-0-85729-153-0 / 9780857291530
Zustand Neuware
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