Understanding Motion Capture for Computer Animation - Alberto Menache

Understanding Motion Capture for Computer Animation

(Autor)

Buch | Softcover
276 Seiten
2011 | 2nd edition
Morgan Kaufmann Publishers In (Verlag)
978-0-12-381496-8 (ISBN)
58,60 inkl. MwSt
The power of today's motion capture technology has taken animated characters and special effects to amazing new levels of reality. This book explains the research developments in digital design and film, games, medicine, sports, and security engineering. It is suitable for those producing realistic motion graphics.
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents.

The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.

Alberto Menache founded Three Space Imagery, Inc. (TSi), a computer graphics and video game developer, in Los Angeles, where he and his team developed proprietary software for motion capture usage in animation. After selling his software to Motion Analysis Corporation, Menache moved on to Pacific Data Images, a computer graphics industry leader, where he is the lead character technical director at the commercial and film effects division. His latest production credits include the film Forces of Nature, commercials for SEGA, Circle K and Pillsbury, the award-winning music video for TLC's "Waterfalls", and dozens of video games, including Dark Ridge, Messiah and Soul Blade.

1. Motion Capture Primer2. Motion Capture Case Studies and Controversy3. The Motion Capture Session4. The Motion Data5. Setting Up Your Character

AppendixA. Motion Capture Equipment and Software ManufacturersB. Motion Capture Service ProvidersC. Web Resources

Verlagsort San Francisco
Sprache englisch
Maße 191 x 235 mm
Gewicht 560 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-12-381496-0 / 0123814960
ISBN-13 978-0-12-381496-8 / 9780123814968
Zustand Neuware
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