The Magic of Computer Graphics
Seiten
2011
A K Peters (Verlag)
978-1-56881-577-0 (ISBN)
A K Peters (Verlag)
978-1-56881-577-0 (ISBN)
In broad terms, computer graphics (CG) is the use of computers to create images. This title introduces some of the most useful techniques for global and local illumination using geometric descriptions of an environment. It also describes image-based techniques that rely on captured data to do their magic in the second section.
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics.
Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics.
Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.
Noriko Kurachi is a prominent Japanese journalist. She has written extensively for Computer Graphics World in Japan and is extremely well-connected in the international computer graphics arena.
Geometry-Based Approaches: Introduction to Photorealistic Rendering. Global Illumination. Volume Rendering and Participating Media. Subsurface Scattering. Image-Based Approaches: Image-Based Rendering. High Dynamic Range Imaging. Image-Based Lighting. Coalescence of Geometry-Based and Image-Based Approaches: Reconstruction of Reflectance. Bidirectional Texture Function. Radiance Transfer.
Erscheint lt. Verlag | 5.7.2011 |
---|---|
Verlagsort | Natick |
Sprache | englisch |
Maße | 191 x 235 mm |
Gewicht | 952 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
ISBN-10 | 1-56881-577-8 / 1568815778 |
ISBN-13 | 978-1-56881-577-0 / 9781568815770 |
Zustand | Neuware |
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