Smart Graphics
Springer Berlin (Verlag)
978-3-642-13543-9 (ISBN)
Sketching 1.- Sketch Based Volumetric Clouds.- Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software.- A Sketch-and-Grow Interface for Botanical Tree Modeling.- Animated Volume Texture Mapping for Complex Scene Generation and Editing.- Physics and Simulation.- A Novel Three-Dimensional Collaborative Online Platform for Bio-molecular Modeling.- The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments.- Interactive Design and Simulation of Net Sculptures.- A Cross-Platform Framework for Physics-Based Collaborative Augmented Reality.- Camera Planning 1.- Accurately Measuring the Satisfaction of Visual Properties in Virtual Camera Control.- VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities.- Automatic Speed Graph Generation for Predefined Camera Paths.- Sketching 2.- Example-Based Automatic Font Generation.- Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping.- A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Fillets.- Pressure-Based 3D Curve Drawing.- Imaging.- An Interactive Design System for Water Flow Stains on Outdoor Images.- Automated Hedcut Illustration Using Isophotes.- Visual Analytics.- Articulate: A Semi-automated Model for Translating Natural Language Queries into Meaningful Visualizations.- Visual Analysis of Time-Motion in Basketball Games.- Event Line View: Interactive Visual Analysis of Irregular Time-Dependent Data.- Camera Planning 2.- Automatic Blending of Multiple Perspective Views for Aesthetic Composition.- Focus and Context in Mixed Reality by Modulating First Order Salient Features.- An Interactive Interface for Lighting-by-Example.- Art.- Stroking a Cymbidium.- WAVO: An Interactive Ball to Express Light Waves with Wave Equation.- OverWatch: Real-Time Narrative Visuals from Live Performance.- Sticking Point.- Phantasmagoria: Composing Interactive Content for the humanaquarium.- Self Portraits with Mandelbrot Genetics.- Art 101: Learning to Draw through Sketch Recognition.- ColourVision-Controlling Light Patterns through Postures.- Interaction with a Virtual Character through Performance Based Animation.
Erscheint lt. Verlag | 9.6.2010 |
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Reihe/Serie | Image Processing, Computer Vision, Pattern Recognition, and Graphics | Lecture Notes in Computer Science |
Zusatzinfo | 294 p. 170 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | 3D • 3D-Grafik • ART • automatic visualization • behavioral systems • contextual computing • Simulation • smart graphics |
ISBN-10 | 3-642-13543-9 / 3642135439 |
ISBN-13 | 978-3-642-13543-9 / 9783642135439 |
Zustand | Neuware |
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