iPhone Game Development with Flash CSX - Christopher Griffith, Scott Janousek

iPhone Game Development with Flash CSX

Creating iPhone Games in Flash CSX from Start to Finish
Buch | Softcover
256 Seiten
2010
Focal Press (Verlag)
978-0-240-81454-4 (ISBN)
34,90 inkl. MwSt
  • Titel wird leider nicht erscheinen
  • Artikel merken
Covering the Flash capabilities that are unique to the iPhone, this book includes information about optimization, testing, and deployment of games through the iTunes App Store. It offers multiple example games, highlighting the features for the iPhone, as well as the CSX development environment itself.
Starting with the next version of Flash, developers will be able to create applications and games directly for the iPhone using their existing skill sets. There are a number of new APIs and features that will be available to programmers, and a number of considerations for developers migrating from a web environment to a mobile one. "iPhone Game Development with Flash" will cover these new Flash capabilities unique to the iPhone, and will include information about optimization, testing, and deployment of games through the iTunes App Store. There will be multiple example games throughout the book, highlighting the newest features for the iPhone, as well as the CSX development environment itself. These features include support for the iPhone's accelerometer, geo-locator, multi-touch screen, and hardware acceleration. By the end of the book, a developer should feel competent enough to build a game for the iPhone in Flash with any or all of these new abilities. The companion web site includes: a forum for people to ask questions/leave feedback. All source code/tools referenced in the book are available for download.
It also includes news and updates relevant to the book, along with Adobe updates. Create an iPhone game from scratch with Flash - move all the way from prototyping to deploying through the App Store - using all new features of the upcoming version of Flash - CSX. No additional development experience is needed - outside of Flash (i.e. no Objective-C needed!). Devices like the iPhone are changing how designers design games, they need to integrate new features like multitouch, accelerometer, and GPS. This book provides the solutions, with practical real-world examples on how to use the new Flash feature set specifically for iPhone game development. Create games like Chroma Circuit and Fickleblox (hot Flash iPhone games) available now for download from the Apple App Store.
Erscheint lt. Verlag 18.9.2010
Zusatzinfo Illustrated
Verlagsort Oxford
Sprache englisch
Maße 191 x 235 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 0-240-81454-1 / 0240814541
ISBN-13 978-0-240-81454-4 / 9780240814544
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Apps programmieren für macOS, iOS, watchOS und tvOS

von Thomas Sillmann

Buch (2023)
Carl Hanser (Verlag)
59,99
Das umfassende Handbuch. Apps entwickeln für iOS, macOS und tvOS. …

von Michael Kofler

Buch | Hardcover (2019)
Rheinwerk (Verlag)
49,90
The Big Nerd Ranch Guide

von Mikey Ward; Matthew Mathias; John Gallagher

Buch | Softcover (2020)
Big Nerd Ranch Guides (Verlag)
48,75