iPhone in Action
Seiten
2010
|
2nd edition
Manning Publications (Verlag)
978-1-935182-58-0 (ISBN)
Manning Publications (Verlag)
978-1-935182-58-0 (ISBN)
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HIGHLIGHT
iPhone in Action, Second Edition is a complete introduction to programming for
the iPhone, covering the new and widely anticipated iPhone 3.x SDK. This
introductory book lets developers who are new to the iPhone technology dive
right in and start creating applications.
DESCRIPTION
This second edition of iPhone In Action, compiled by mobile software
developer and blogger Brandon Trebitowski, simplifies existing iPhone topics
while also updating them to account for the 3.x SDK framework. Beyond
covering the basics of iPhone development, this edition also explores exciting
topics such as the accelerometer, peer-to-peer gaming, mapkit, push
notifications, and in-app purchasing. The reader is provided with step-by-step
instructions on how to integrate the APIs into new or existing applications..
After completing this book, the reader will have all of the knowledge necessary
to create fully functional iPhone applications ready for the App Store. There are
many sample applications to work from including a chat client, video game,
interactive map, and many others.
KEY POINTS
P• Learn to program, debug, and test iPhone applications
P• Covers new features of 3.x iPhone SDK
P• New topics include video recording, the accelerometer, game kit, mapkit,
push notification, and in-app purchasing
P• Blends web & iPhone SDK development
iPhone in Action, Second Edition is a complete introduction to programming for
the iPhone, covering the new and widely anticipated iPhone 3.x SDK. This
introductory book lets developers who are new to the iPhone technology dive
right in and start creating applications.
DESCRIPTION
This second edition of iPhone In Action, compiled by mobile software
developer and blogger Brandon Trebitowski, simplifies existing iPhone topics
while also updating them to account for the 3.x SDK framework. Beyond
covering the basics of iPhone development, this edition also explores exciting
topics such as the accelerometer, peer-to-peer gaming, mapkit, push
notifications, and in-app purchasing. The reader is provided with step-by-step
instructions on how to integrate the APIs into new or existing applications..
After completing this book, the reader will have all of the knowledge necessary
to create fully functional iPhone applications ready for the App Store. There are
many sample applications to work from including a chat client, video game,
interactive map, and many others.
KEY POINTS
P• Learn to program, debug, and test iPhone applications
P• Covers new features of 3.x iPhone SDK
P• New topics include video recording, the accelerometer, game kit, mapkit,
push notification, and in-app purchasing
P• Blends web & iPhone SDK development
Brandon Trebitowski is a software developer and author. In August of 2008, he started iCodeBlog.com to teach aspiring developers how to write software for the iPhone. After the blog was acquired by RightSprite in December of 2008, he began working full time for them developing mobile software. Christopher Allen is the host of iphonewebdev.com, the largest community of iPhone- based web developers, and manages its mailing list. He also helped organize iPhoneDevCamp and oversaw its Hack-a-thon. Shannon Appelcline is a frequently published writer and technologist. He was a participant in Charles River Media’s Massively Multiplayer Game Development 2.
Erscheint lt. Verlag | 19.8.2010 |
---|---|
Verlagsort | New York |
Sprache | englisch |
Maße | 188 x 234 mm |
Gewicht | 718 g |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
ISBN-10 | 1-935182-58-7 / 1935182587 |
ISBN-13 | 978-1-935182-58-0 / 9781935182580 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
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