Problem Solving with Data Structures Using Java
Pearson (Verlag)
978-0-13-137708-0 (ISBN)
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This book is appropriate for both majors and non-majors. It provides an introduction to object-oriented programming in Java, arrays, linked lists, trees, stacks, queues, lists, maps, and heaps. It also covers an existing simulation package (Greenfoot) and how to create continuous and discrete event simulations.
<>Barbara Ericson is a research scientist and the Director of Computing Outreach for the College of Computing at Georgia Tech. She has been working on improving introductory computing education for over 5 years. She enjoys the diversity of the types of problems she has worked on over the years in computing including computer graphics, artificial intelligence, medicine, and object-oriented programming. Mark Guzdial is a Professor in the School of Interactive Computing at Georgia Tech. An award-winning teacher and active researcher in computing education, he holds a joint Ph.D. In Education and Computer Science from the University of Michigan. Dr. Guzdial directs Project “Georgia Computes!” which is an NSF funded alliance to improve computing education from pre-teen years to undergraduates. He is a member of the ACM Education Board and is a frequent contributor to the ACM SIGCSE (Computer Science Education) Symposium. Barbara Ericson and Mark Guzdial, are recipients of the 2010 Karl V. Karlstom Outstanding Educator Award for their contributions to broadening participation in computing. They created the Media Computation (MediaComp) approach, which motivates students to write programs that manipulate and create digital media, such as pictures, sounds, and videos. Now in use in nearly 200 schools around the world, this contextualized approach to introductory Computer Science attracts students not motivated by classical algorithmic problems addressed in traditional computer science education. They also lead “Georgia Computes!” an NSF-funded statewide alliance to increase the number and diversity of students in computing education across all of Georgia. Barbara Ericson directs the Institute for Computing Education at Georgia Tech. Mark Guzdial is director of the Contextualized Support for Learning at Georgia Tech. Together they have written three textbooks using the MediaComp approach to engage and inspire student learning in computing. The Karlstrom Award recognizes educators who advanced new teaching methodologies; effected new curriculum development in Computer Science and Engineering; or contributed to ACM’s educational mission.
Contents iii
I Introduction to Java: Object-Oriented Programming for Modeling a World
1 Objects for Modeling a World
1.1 Making Representations of a World
1.2 Why Java?
2 Introduction to Java
2.1 What’s Java about?
2.2 Basic (Syntax) Rules of Java
2.3 Using Java to Model the World
2.4 Manipulating Pictures in Java
2.5 Exploring Sound in Java
2.6 Exploring Music in Java
3 Methods in Java: Manipulating Pictures
3.1 Reviewing Java Basics
3.2 Java is about Classes and Methods
3.3 Methods that return something: Compositing images
3.4 Creating classes that do something
4 Objects as Agents: Manipulating Turtles
4.1 Turtles: An Early Computational Object
4.2 Drawing with Turtles
4.3 Creating animations with turtles and frames
4.4 Making a Slow Moving Turtle with sleep and exceptions
5 Arrays: A Static Data Structure for Sounds
5.1 Manipulating Sampled Sounds
5.2 Inserting and Deleting in an Array
5.3 How Slow Does It Get?
II Introducing Linked Lists
6 Structuring Music using Linked Lists
6.1 JMusic and Imports
6.2 Making a Simple Song Object
6.3 Making a Song Something to Explore as a Linked List
7 Structuring Images using Linked Lists
7.1 Simple arrays of pictures
7.2 Listing the Pictures, Left-to-Right
7.3 Listing the Pictures, Layering
7.4 Reversing a List
7.5 Animation
7.6 Lists with Two Kinds of Elements
III Trees: Hierarchical Structures for Media
8 Trees of Images
8.1 Representing scenes with trees
8.2 Our First Scene Graph: Attack of the Killer Wolvies
8.3 The Classes in the SceneGraph
8.4 Building a scene graph
8.5 Implementing the Scene Graph
8.6 Exercises
9 Lists and Trees for Structuring Sounds
9.1 Composing with Sampled Sounds and Linked Lists: Recursive Traversals
9.2 Using Trees to Structure Sampled Sounds .
10 Generalizing Lists and Trees
10.1 Refactoring a General Linked List Node Class
10.2 Making a New Kind of List
10.3 The Uses and Characteristics of Arrays, Lists, and Trees
10.4 Binary Search Trees: Trees that are fast to search
11 Abstract Data Types: Separating the Meaning from the Implementation
11.1 Introducing Stacks
11.2 Introducing Queues
11.3 Using an ArrayList
11.4 Using a map ADT
12 Circular Linked Lists and Graphs: Lists and Trees That Loop
12.1 Making Sprite Animation with Circular Linked Lists
12.2 Generalizing a Circular Linked List
12.3 Graphs: Trees with Loops
13 User Interface Structures
13.1 A Toolkit for Building User Interfaces
13.2 Rendering of User Interfaces
13.3Creating an Interactive User Interface
13.4 Running from the Command Line
IV Simulations: Problem Solving with Data Structures
14 Using an Existing Simulation Package
14.1 Introducing Simulations
14.2 Overview of Greenfoot
14.3 Greenfoot Basics
14.4 Creating new classes
14.5 Breakout
15 Introducing UML and Continuous Simulations
15.1 Our First Model and Simulation: Wolves and Deer
15.2 Modeling in Objects
15.3 Implementing the Simulation Class
15.4 Implementing a Wolf
15.5 Implementing Deer
15.6 Implementing AgentNode
15.7 Extending the Simulation
16 Abstracting Simulations: Creating a Simulation Package
16.1 Creating a Generalized Simulation Package
16.2 Re-Making the Wolves and Deer with our Simulation Package
16.3 Making a Disease Propagation Simulation
16.4 Walking through the Simulation Package
16.5 Finally! Making Wildebeests and Villagers
17 Discrete Event Simulation
17.1 Describing a Marketplace
17.2 Differences between Continuous and Discrete Event Simulations
17.3 Different Kinds of Random
17.4 Ordering Events by Time
17.5 Implementing a Discrete Event Simulation
17.6 The Final Word: The Thin Line between Structure and Behavior
Index
Erscheint lt. Verlag | 26.2.2010 |
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Sprache | englisch |
Maße | 238 x 190 mm |
Gewicht | 764 g |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Java |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-13-137708-6 / 0131377086 |
ISBN-13 | 978-0-13-137708-0 / 9780131377080 |
Zustand | Neuware |
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