iPhone for Programmers - Paul J. Deitel, Harvey M. Deitel, Abbey Deitel, Eric Kern, Michael Morgano

iPhone for Programmers

An App-Driven Approach
Buch | Softcover
456 Seiten
2009
Prentice Hall (Verlag)
978-0-13-705842-6 (ISBN)
27,70 inkl. MwSt
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The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:


Welcome
Spot-On Game
Route Tracker
Tip Calculator
Cannon Game
Slideshow
Favorite Twitter® Searches
Painter
Voice Recorder
Flag Quiz Game
Address Book
Twitter® Discount Airfares

By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:




• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization

Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel and Associates, Inc., has 45 years of academic and industry experience in the computer field. He has 20 years of college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel and Associates. Paul J. Deitel, CEO and CTO of Deitel and Associates, is a graduate of MIT's Sloan School of Management, where he studied Information Technology. He has been designated by Sun Microsystems as a Java Champion.

Illustrations          xvii
Preface          xxvii
Before You Begin          xxxiii

Chapter 1:  Introduction to iPhone App Development          1
1.1    Introduction to iPhone for Programmers  2
1.2    iPhone Overview  3
1.3    Key New iPhone 3GS and OS 3.x Features and Enhancements  6
1.4    Downloading Apps from the App Store  7
1.5    iPhone OS 3.x  8
1.6    Objective-C Programming Language  9
1.7    Design Patterns  10
1.8    Cocoa Frameworks  11
1.9    New iPhone SDK 3 Features  13
1.10  Xcode Toolset  14
1.11  Basics of Object Technology  15
1.12  Web 2.0  17
1.13  Test-Driving the Painter App in the iPhone Simulator  17
1.14  Wrap-Up  22
1.15  Deitel Resource Centers  22

Chapter 2:  iPhone App Store and App Business Issues       23
2.1    Introduction  24
2.2    iPhone Developer Program: Setting Up Your Profile for Testing and Submitting Apps  25
2.3    iPhone Human Interface Guidelines  30
2.4    Testing Your App  32
2.5    Preparing Your App for Submission through iTunes Connect  32
2.6    Characteristics of Great iPhone Apps  34
2.7    Avoiding Rejection of Your App  35
2.8    Pricing Your App: Free or Fee  36
2.9    Adding an App to iTunes Connect  38
2.10  Monetizing Paid Apps: Using In App Purchase to Sell Virtual Goods  41
2.11  Using iTunes Connect to Manage Your Apps  42
2.12  Marketing Your App  43
2.13  iPhone Anecdotes and Humor  48
2.14  Other Platforms  49
2.15  iPhone Developer Documentation  50
2.16  Wrap-Up  50

Chapter 3:  Welcome App          51
Dive-Into® Xcode, Cocoa and Interface Builder
3.1  Introduction  52
3.2  Overview of the Technologies  52
3.3  Xcode 3.x IDE and Cocoa  53
3.4  Building the Application  56
3.5  Building the GUI with Interface Builder  57
3.6  Running the Welcome App  61
3.7  Wrap-Up  63

Chapter 4:  Tip Calculator App          64
Introducing Objective-C Programming
4.1  Introduction  65
4.2  Test-Driving the Tip Calculator App  66
4.3  Overview of the Technologies  66
4.4  Building the App  66
4.5  Adding Functionality to Your App  71
4.6  Connecting Objects in Interface Builder  73
4.7  Implementing the Class’s Methods  76
4.8  Wrap-Up  81

Chapter 5:  Favorite Twitter® Searches App          83
Collections and Cocoa GUI Programming
5.1  Introduction  84
5.2  Test-Driving the Favorite Twitter Searches App  85
5.3  Technologies Overview  86
5.4  Building the App  86
5.5  Wrap-Up  101

Chapter 6:  Flag Quiz Game App           102
Controllers and the Utility Application Template
6.1  Introduction  103
6.2  Test-Driving the Flag Quiz Game App  106
6.3  Technologies Overview  106
6.4  Building the App  107
6.5  Wrap-Up  127

Chapter 7:  Spot-On Game App          129
Using UIView and Detecting Touches
7.1  Introduction  130
7.2  Test-Driving the Spot-On Game App  132
7.3  Overview of the Technologies  132
7.4  Building the App  132
7.5  Wrap-Up  147

Chapter 8:  Cannon Game App          154
Animation with NSTimer and Handling Drag Events
8.1  Introduction  155
8.2  Test-Driving the Cannon Game app  156
8.3  Overview of the Technologies  156
8.4  Building the App  157
8.5  Wrap-Up  171

Chapter 9:  Painter App           173
Using Controls with a UIView
9.1  Introduction  174
9.2  Overview of the Technologies  174
9.3  Building the App  175
9.4  Wrap-Up  191

Chapter 10:  Address Book App         193
Tables and UINavigationController
10.1  Introduction  194
10.2  Test-Driving the Address Book App  196
10.3  Technologies Overview  196
10.4  Building the App  197
10.5  Wrap-Up  219

Chapter 11:  Route Tracker App          220
Map Kit and Core Location (GPS and Compass)
11.1  Introduction  221
11.2  Test-Driving the Route Tracker App  224
11.3  Technologies Overview  224
11.4  Building the App  225
11.5  Wrap-Up  238

Chapter 12:  Slideshow App          240
Photos and iPod Library Access
12.1  Introduction  241
12.2  Test-Driving the Slideshow App  244
12.3  Technologies Overview  245
12.4  Building the App  245
12.5  Wrap-Up  276

Chapter 13:  Enhanced Slideshow App          278
Serialization Data with NSCoder and Playing Video
13.1  Introduction  279
13.2  Test-Driving the Enhanced Slideshow App  281
13.3  Overview of the Technologies  282
13.4  Building the App  282
13.5  Suggested Enhancements  309
13.6  Wrap-Up  309

Chapter 14:  Voice Recorder App          310
Audio Recording and Playback
14.1  Introduction  311
14.2  Test-Driving the Voice Recorder App  314
14.3  Overview of the Technologies  314
14.4  Building the App  315
14.5  Speech Synthesis and Recognition  341
14.6  Wrap-Up  341

Chapter 15:  Enhanced Address Book App          342
Managing and Transferring Persistent Data
15.1  Introduction  343
15.2  Test-Driving the Enhanced Address Book App  345
15.3  Technologies Overview  345
15.4  Building the App  346
15.5  Wrap-Up  362

Chapter 16:  Twitter® Discount Airfares App          364
Internet Enabled Applications
16.1  Introduction  365
16.2  Test-Driving the Twitter Discount Airfares App  366
16.3  Technologies Overview  366
16.4  Building the App  366
16.5  Wrap-Up  386

Index  387

Erscheint lt. Verlag 12.11.2009
Verlagsort Upper Saddle River
Sprache englisch
Maße 180 x 230 mm
Gewicht 850 g
Themenwelt Mathematik / Informatik Informatik Netzwerke
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 0-13-705842-X / 013705842X
ISBN-13 978-0-13-705842-6 / 9780137058426
Zustand Neuware
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