Real-time Animation Toolkit in C++
John Wiley & Sons Inc
978-0-471-12147-3 (ISBN)
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Part I - Bitmaps and Rendering: Bitmaps; Basic VGA Graphics; Graphics File Formats; Font Files and Text Rendering; Rendering Geometric Primitives; 8-bit and 24-bit SuperVGA Graphics; Part II - Animation and Composition: Frame Animation Concepts; Animation Files; Composition of Overlapping Elements; Character Animation; Cartoon-Style Animation; Fast Bitmap Scaling; Input Devices and User Interaction; Colour and Shading Effects: Colour Palettes and Colour Tables; Shading, Translucency, Hazing; Blending, Anti-Aliasing, and Smooth Scaling; Microsoft Windows and WinG: Windows and WinG Concepts; Screen Display Under WinG; Input and Event Handling in WinG; Advanced Topics: Digital Video; Texture Mapping; Pseudo-3D with Scaled Bitmaps; Ideas for Extending and Enhancing ARTT.
Erscheint lt. Verlag | 16.1.1996 |
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Zusatzinfo | Illustrationssome col.) |
Verlagsort | New York |
Sprache | englisch |
Maße | 189 x 233 mm |
Gewicht | 1361 g |
Einbandart | Paperback |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-471-12147-9 / 0471121479 |
ISBN-13 | 978-0-471-12147-3 / 9780471121473 |
Zustand | Neuware |
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