Real-time Animation Toolkit in C++ - Rex E. Bradford

Real-time Animation Toolkit in C++

Rex E. Bradford (Autor)

Media-Kombination
778 Seiten
1995
John Wiley & Sons Inc
978-0-471-12147-3 (ISBN)
69,97 inkl. MwSt
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Commercial computer games are alive with advanced graphics techniques and animation. This handbook offers computer games programmers C++ tools and utilities, a C++ animation class library and a step-by-step guide to the development of real-time animation. The accompanying CD includes code for the animation programming examples in the book plus some extra programs. It also contains an art gallery which shows what can be accomplished using the class library together with static pictures, animation and real-time digital video sequences.

Part I - Bitmaps and Rendering: Bitmaps; Basic VGA Graphics; Graphics File Formats; Font Files and Text Rendering; Rendering Geometric Primitives; 8-bit and 24-bit SuperVGA Graphics; Part II - Animation and Composition: Frame Animation Concepts; Animation Files; Composition of Overlapping Elements; Character Animation; Cartoon-Style Animation; Fast Bitmap Scaling; Input Devices and User Interaction; Colour and Shading Effects: Colour Palettes and Colour Tables; Shading, Translucency, Hazing; Blending, Anti-Aliasing, and Smooth Scaling; Microsoft Windows and WinG: Windows and WinG Concepts; Screen Display Under WinG; Input and Event Handling in WinG; Advanced Topics: Digital Video; Texture Mapping; Pseudo-3D with Scaled Bitmaps; Ideas for Extending and Enhancing ARTT.

Erscheint lt. Verlag 16.1.1996
Zusatzinfo Illustrationssome col.)
Verlagsort New York
Sprache englisch
Maße 189 x 233 mm
Gewicht 1361 g
Einbandart Paperback
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Weitere Themen Computerspiele
ISBN-10 0-471-12147-9 / 0471121479
ISBN-13 978-0-471-12147-3 / 9780471121473
Zustand Neuware
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