3D for IPhone Apps with Blender and SIO2 - Tony Mullen

3D for IPhone Apps with Blender and SIO2

Your Guide to Creating 3D Games and More with Open-source Software

(Autor)

Buch | Softcover
320 Seiten
2010
John Wiley & Sons Ltd (Verlag)
978-0-470-57492-8 (ISBN)
34,24 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Create exciting, interactive 3D apps for the iPhone and iPod Touch What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content. Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch Walks you through a series of tutorials that you can use as starting points for your own creations Provides enough information on the iPhone software developer kit (SDK) to get you started quickly Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.

Tony Mullen is a 3D artist and programmer residing in Tokyo, where he lectures in computer science at Tsuda College. He has written numerous magazine articles on Blender and graphics programming on the Mac for the Japanese magazine MacPeople. He is also the author or coauthor of several Blender-related books, including Introducing Character Animation with Blender; Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D; and Mastering Blender , all from Sybex.

Foreword. Introduction. Chapter 1: Getting Started with 3D Development for the iPhone. Getting Started. Getting the Software. Setting Up Your Development Environment. Chapter 2: Introducing Graphics Programming in SIO2. The SIO2 Template. A Simple OpenGL Demo. Introduction to Interactivity. The Complete Code. Chapter 3: Saying Hello to the Blender/SIO2/iPhone World. The Blender/SIO2/Xcode Workflow. An Overview of SIO2. Hello 3D World! Creating Your World in Blender. Exporting to the SIO2 File Format. Chapter 4: Going Mobile with SIO2. Initializing SIO2 and Loading Assets. Rendering. Touch Screen Interaction. The Complete Code. Chapter 5: Extending Interactive Feedback with Picking and Text. Object Picking. Working with Text and Fonts. Using Multi-touch Functionality. Packaging Your App. The Complete Code. Chapter 6: Creating an Immersive Environment in SIO2. Modeling the Ground and the Sky. Creating an Immersive Environment in SIO2. Exploring the Environment with a Moving Camera. The Complete Code. Chapter 7: Props and Physical Objects. Texture Face Objects and Transparency. Fast Foliage with Billboards. Physics for Interactive Objects. Pseudo-instancing for Efficient Object Handling. Working with Low-Poly Collision Maps. The Complete Code. Chapter 8: Animating a Character. Animating a Character in Blender. Getting Action in SIO2. Taking a Walk. Quick and Dirty Real-Time Shadows. The Complete Code. Chapter 9: Working with Widgets. Making a Splash with Widgets. Creating Active Widgets in SIO2. The Complete Code. Appendix A: Blender Basics. Interface and Navigation. Modeling. Materials and Textures. Animation 250 Appendix B: Key Concepts for Graphics Programming. Coordinate Systems, Matrices, and Transformations. Transformations by Matrix Multiplication. Matrices and OpenGL. Appendix C: SIO2 Reference. SIO2 Learning Resources. The .sio2 File Format. SIO2 Flag Values. SIO2 Functions. Index.

Erscheint lt. Verlag 16.2.2010
Zusatzinfo Illustrations
Verlagsort Chichester
Sprache englisch
Maße 188 x 232 mm
Gewicht 660 g
Einbandart Paperback
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Grafik / Design Blender
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 0-470-57492-5 / 0470574925
ISBN-13 978-0-470-57492-8 / 9780470574928
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Schritt für Schritt einfach erklärt

von Philip Kiefer

Buch | Softcover (2023)
Markt + Technik (Verlag)
19,95