Professional Flash Lite Mobile Development - Jermaine G. Anderson

Professional Flash Lite Mobile Development

Buch | Softcover
576 Seiten
2010
John Wiley & Sons Ltd (Verlag)
978-0-470-54748-9 (ISBN)
38,52 inkl. MwSt
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Everything you need to start developing for mobile devices today Adobe Flash Lite allows you to quickly create and publish engaging mobile content for games, wallpapers, video, music, or applications. With this essential guide, you'll discover how to develop applications for Flash-enabled mobile devices using ActionScript 2.0 and the latest version of Flash Lite. Detailed walkthroughs take you from concept to completion for a variety of examples. The author provides an overview on extending Flash Lite capabilities and shows you how to distribute complete applications using the Adobe Distributable Player and Packager.* Discover how Adobe Flash Lite allows you to quickly create engaging mobile content to Flash-enabled mobile devices* Demonstrates every step in the development process, from concept to completion* Reinforces four critical topics throughout the book: ActionScript 2.0 mobile device considerations, PureMVC framework, native device properties, and the ability to extend Flash Lite This in-depth exploration of Adobe Flash Lite is no lightweight! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Jermaine Anderson is a Flash Platform Developer who has developed a wide range of concept mobile applications using Flash Lite. He works for a leading entertainment and communications company, pushing the boundaries of the Adobe Flash Platform on multiple devices.

INTRODUCTION. CHAPTER 1: FLASH IS MOBILE. CHAPTER 2: GETTING STARTED. CHAPTER 3: OBJECT-ORIENTED PROGRAMMING FOR FLASH LITE DEVELOPMENT. CHAPTER 4: UI COMPONENTS. CHAPTER 5: PUREMVC ACTIONSCRIPT 2.0 FRAMEWORK. CHAPTER 6: CREATING A TV LISTINGS APPLICATION. CHAPTER 7: CREATING A MEDIA CONSOLE. CHAPTER 8: CREATING AN IMAGE VIEWER CLIENT. CHAPTER 9: CREATING A TWITTER CLIENT. CHAPTER 10: USING NOKIA'S S60 PLATFORM SERVICES API. CHAPTER 11: CREATING A WEATHER CLIENT. CHAPTER 12: USING SONY ERICSSON'S PROJECT CAPUCHIN PLATFORM SERVICES API. CHAPTER 13: PACKAGING FLASH LITE APPLICATIONS FOR DISTRIBUTION. APPENDIX: FLASH LITE 3.X ACTIONSCRIPT 2.0 QUICK REFERENCE: FROM ARRAY TO XMLSOCKET. INDEX.

Zusatzinfo Illustrations
Verlagsort Chichester
Sprache englisch
Maße 189 x 235 mm
Gewicht 980 g
Einbandart Paperback
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 0-470-54748-0 / 0470547480
ISBN-13 978-0-470-54748-9 / 9780470547489
Zustand Neuware
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