Build Your Own PC Game in Seven Easy Steps - Scott Palmer

Build Your Own PC Game in Seven Easy Steps

Using Visual Basic

(Autor)

Buch | Softcover
528 Seiten
1996
Addison Wesley (Verlag)
978-0-201-48911-8 (ISBN)
46,10 inkl. MwSt
Written in a snidely humorous style, this practical book teaches all the basic skills needed to program good PC games. It shows how to implement ideas and techniques in developing three specific games (a text adventure, a graphics adventure, and a graphics arcade game) with Visual Basic versions 3.0 and 4.0 for the Windows environment. CD contains complete source code and sample games.
Build Your Own PC Game in Seven Easy Steps teaches you the skills youneed to start programming good PC games for Windows(TM). Step by step, you'llsee how to pull a game together. The first step is deciding what type of game to program (adventure, arcade, orthe ubiquitous other), and move on to planning your game, prototyping it, andproviding for interactivity with the player. Then you'll learn to incorporategraphics, use animation and 3D effects, and add music and sound. The final stepis getting your game ready to market. Throughout the book, specific coding examples in Visual Basic(TM) will show youhow to implement concepts. Relatively easy to use, Visual Basic is a good wayto learn game programming basics. You'll discover tips and techniques formaking the most of this popular programming environment in building your games.

Scott Palmer is the author of several programming books. A specialist inmaking complex topics easy to learn, he has written a number of computer games. 0201489112AB04062001

Erscheint lt. Verlag 11.3.1996
Verlagsort Harlow
Sprache englisch
Maße 231 x 187 mm
Gewicht 839 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 0-201-48911-2 / 0201489112
ISBN-13 978-0-201-48911-8 / 9780201489118
Zustand Neuware
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