Game Programming with Silverlight - Michael Snow

Game Programming with Silverlight

(Autor)

Buch | Softcover
257 Seiten
2009 | International Edition
Delmar Cengage Learning (Verlag)
978-1-59863-906-3 (ISBN)
48,60 inkl. MwSt
Helps you to learn to program fun and challenging games using Silverlight, a web-based application that is suitable for rapid, casual game development. This book shows anyone interested in game design and development how to build web-based games using any of the major operating systems and browsers.
Learn to program fun and challenging games using Silverlight, a rich, web-based application that is ideal for rapid, casual game development. "Game Programming with Silverlight" shows anyone interested in game design and development how to build web-based games using any of the major operating systems and browsers. This comprehensive guide walks readers through every feature of Silverlight used in game creation. You’ll get an introduction to Silverlight 3 and all of its cool features. After you’re comfortable with the application you’ll learn how to create your game world, add objects and animate them, incorporate sound and music, network your game and make it multiplayer, and more! Each chapter covers a wide range of topics that you can leverage to build just about any type of game using Silverlight.

Michael Snow has been a game developer for the past 20 years and has extensive experience in DirectX and multiplayer game programming. He has been a Microsoft employee for over 13 years and is currently a senior development Lead on the Silverlight Tools team. Michael has a Silverlight blog that can be found at http://www.silverlight.net/blogs/msnow.

Introduction;
Chapter 1: Silverlight 101;
Chapter 2: Getting Started;
Chapter 3: What's New with Silverlight 3;
Chapter 4: Silverlight Game Tips and Tricks;
Chapter 5: Creating the World;
Chapter 6: Object Management;
Chapter 7: Animation;
Chapter 8: The Client UI;
Chapter 9: Networking Support: Making It Multi-Player;
Chapter 10: Sound, Music, and Video;

Chapter 11: Extras

Erscheint lt. Verlag 1.7.2009
Verlagsort Clifton Park
Sprache englisch
Maße 186 x 230 mm
Gewicht 560 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-59863-906-4 / 1598639064
ISBN-13 978-1-59863-906-3 / 9781598639063
Zustand Neuware
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