The Blender GameKit - Carsten Wartmann

The Blender GameKit

Interactive 3D for Artists
Media-Kombination
320 Seiten
2009 | 2nd Revised edition
No Starch Press,US
978-1-59327-205-0 (ISBN)
49,90 inkl. MwSt
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Blender is the first 3D package to integrate a game engine as well as tools for editing game-logic and creating interactive animation. The Blender GameKit, 2nd Edition is the official guide for 3D artists, animators, and game designers interested in exploring this part of Blender. This completely revised, full-color edition covers Blender 2.48, including all contributions from the Open Game Yo Frankie! project. The Blender GameKit starts with an extensive section explaining the basic concepts of 3D design and offering a full introduction to the Blender interface. Through step-by-step tutorials, the book shows how to create models, add motion to them, and turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python, a tutorial with the Frankie character, and the advanced reference section. The CD contains several playable and editable Blender game demos, created by renowned artists from the Blender community; all the files needed for the tutorials; and Blender 2.48 for all platforms.

Chapter 1: Foreword Chapter 2: Quickstart Chapter 3: Introduction to 3D and Game Engines Chapter 4: Blender Basics Beginner Tutorials Chapter 5: Pumpkin Run Chapter 6: Tube Cleaner Intermediate Tutorials Chapter 7: Pinball Chapter 8: SubRacer Advanced Tutorials Chapter 9: Blender Basic Network Setup Chapter 10: Game Character Animation Using Armatures Chapter 11: Flying Buddha Special Chapter 12: "Yo Frankie!" The Open Game Project Reference Chapter 13: The Blender Game Engine Reference Appendix

Verlagsort San Francisco
Sprache englisch
Themenwelt Informatik Grafik / Design Blender
Informatik Grafik / Design Digitale Bildverarbeitung
ISBN-10 1-59327-205-7 / 1593272057
ISBN-13 978-1-59327-205-0 / 9781593272050
Zustand Neuware
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