Writing for Video Game Genres
From FPS to RPG
Seiten
2009
A K Peters (Verlag)
978-1-56881-417-9 (ISBN)
A K Peters (Verlag)
978-1-56881-417-9 (ISBN)
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Delivers practical advice on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and things in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more.
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.
Wendy Despain
Writing for Massively Multiplayer Online Games. Writing for Role-Playing Games. Writing for Adventure Games. Writing for Action-Adventure Games. Writing for Platform Games. Writing for First-Person Shooters. Writing for Real-Time Strategy Games. Writing for Sports Games. Writing for Simulator Games. Writing for Driving Games. Writing for Horror Games. Writing for Science-Fiction and Fantasy Games. Writing for Sandbox Games. Writing for Alternate Reality Games. Writing for Serious Games. Writing for Casual Games. Writing for Handheld Games. Writing for Mobile Phone Games. Writing for Interactive Fiction. Appendices.
Erscheint lt. Verlag | 26.2.2009 |
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Verlagsort | Natick |
Sprache | englisch |
Maße | 191 x 235 mm |
Gewicht | 460 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-56881-417-8 / 1568814178 |
ISBN-13 | 978-1-56881-417-9 / 9781568814179 |
Zustand | Neuware |
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