World of Warcraft Programming
John Wiley & Sons Ltd (Verlag)
978-0-470-48128-8 (ISBN)
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* World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set * Guides you through the specific nuances of the WoW API with the use of detailed examples * Discusses ways to distribute and host your WoW addons so others can download and use them * Explains how to respond to events, create frames, and use the WoW API to interact with the gameYou'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
James Whitehead II, aka Cladhaire, is the creator of PerfectRaid, Clique, TomTom, and LightHeaded, and coauthor of Hacking World of Warcraft. Rick Roe, aka the crazy goblin tinker Gazmik Fizzwidget, created Feed-O-Matic, FactionFriend, and some other addons so awesome that Blizzard rolled their functionality into its new UI.
Introduction xxxvii Part I Learning to Program 1 Chapter 1 Programming for World of Warcraft 3 Chapter 2 Exploring Lua Basics 13 Chapter 3 Basic Functions and Control Structures 39 Chapter 4 Working with Tables 53 Chapter 5 Advanced Functions and Control Structures 77 Chapter 6 Lua Standard Libraries 91 Chapter 7 Learning XML 111 Part II Programming in World of Warcraft 123 Chapter 8 Anatomy of an Addon 125 Chapter 9 Working with Frames, Widgets, and Other Graphical Elements 143 Chapter 10 Saving Time with Frame Templates 171 Chapter 11 Exploring the World of Warcraft API 187 Chapter 12 Interacting with Widgets 207 Chapter 13 Responding to Game Events 243 Chapter 14 Tracking Damage with CombatTracker 267 Part III Advanced Addon Techniques 283 Chapter 15 Taking Action with Secure Templates 285 Chapter 16 Binding Keys and Clicks to Addon Code 309 Chapter 17 Creating Slash Commands 337 Chapter 18 Responding to Graphic Updates with OnUpdate 351 Chapter 19 Altering Existing Behavior with Function Hooking 359 Chapter 20 Creating Custom Graphics 373 Chapter 21 Responding to the Combat Log and Threat Information 387 Chapter 22 Creating Scroll Frames 413 Chapter 23 Creating Dropdown Menus 431 Chapter 24 Scanning and Constructing Tooltips 451 Chapter 25 Taking Protected Action in Combat 463 Chapter 26 Creating Unit Frames with Group Templates 501 Part IV Reference 537 Chapter 27 API Reference 539 Chapter 28 API Categories 1025 Chapter 29 Widget Reference 1121 Chapter 30 Events Reference 1277 Part V Appendixes 1303 Appendix A Best Practices 1305 Appendix B Utilizing Addon Libraries 1329 Appendix C Tracking History Using Version Control Systems 1339 Appendix D Addon Author Resources 1349 Index 1357
Erscheint lt. Verlag | 5.2.2010 |
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Verlagsort | Chichester |
Sprache | englisch |
Maße | 190 x 232 mm |
Gewicht | 2138 g |
Einbandart | Paperback |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 0-470-48128-5 / 0470481285 |
ISBN-13 | 978-0-470-48128-8 / 9780470481288 |
Zustand | Neuware |
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