Game Design - Deborah Todd

Game Design

From Blue Sky to Green Light

(Autor)

Buch | Softcover
312 Seiten
2007
A K Peters (Verlag)
978-1-56881-318-9 (ISBN)
65,95 inkl. MwSt
Takes us on a journey through the game-design process, from the initial blue sky sessions to pitching for a green light. This book discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents.
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games, and interviews with many of the game industry’s brightest professionals who share their insights on key elements in game design, and their analysis on what makes a game a blockbuster hit. This book is a perfect guide for the novice, student, and game enthusiast interested in learning the nuts and bolts of the computer-game industry.

Deborah Todd is a veteran award-winning designer, writer, producer, and director in the interactive arena, with 14 published games and 20 published titles to her credit since 1991. She has worked with some of the industry's top publishers and Hollywood studios, including Disney Interactive, Disneyland, Fox, DreamWorks, Discovery Channel, MGM/UA, Columbia, Warner Bros., Nickelodeon, The Learning Company, Humongous Entertainment, Broderbund, Mindscape, Houghton-Mifflin, McGraw-Hill, Random House, and Steven Spielberg's Starbright Foundation. Her projects have garnered such awards as the ABA Book Sellers Choice New Media Award, the ComputEd Best Interactive Story Award, Child Magazine's Best Software of the Year Award, Parenting Magazine's Software Magic Award, and U.S. News and World Report's Top 12 Titles of the Year.

Foreword 1. The Games Industry in All Its Glory 2. In the Beginning, There Was Blue Sky 3. The Yin and Yang of Brainstorming 4. Story in Game Design—The Thousand-Pound Gorilla 5. Characters Rule 6. The Hat Trick of Game Design—Environments, Puzzles, and Levels 7. There’s a Whole Lot of Testing Going On 8. The Many Faces of GDDs 9. And Now for Something Completely Different—Flowcharts and Storyboards 10. Life is a Pitch, and Then They Buy A. CSI Case Treatment B. Nihilistic Documents C. Death Jr. II Documents D. Guitar Hero II Weekly Status Report E. CSI 3 Camera System

Erscheint lt. Verlag 23.2.2007
Verlagsort Natick
Sprache englisch
Maße 191 x 235 mm
Gewicht 566 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Software Entwicklung
Informatik Weitere Themen Computerspiele
ISBN-10 1-56881-318-X / 156881318X
ISBN-13 978-1-56881-318-9 / 9781568813189
Zustand Neuware
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