Get Into Game Dev
CRC Press (Verlag)
978-1-032-93362-7 (ISBN)
- Noch nicht erschienen (ca. März 2025)
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Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.
Key Features:
Includes an extensive set of practice questions taken from interviews of leading game development studios.
Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery.
Uses a variety of mnemonics to assist readers in memorizing subject matter.
Provides example worked solutions for readers to compare against their own problem-solving approaches.
This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.
Matthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnarök (2022), Call of Duty: Warzone (2020), Tony Hawk’s Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.
Chapter 01 Introduction
Part I Programming
Chapter 02 Fundamentals
Chapter 03 C++ Topics
Chapter 04 Data Structures
Chapter 05 Patterns
Chapter 06 Multithreading
Part II Maths
Chapter 07 Maths – Vectors
Chapter 08 Maths – Matrices
Chapter 09 Maths – Rotations
Chapter 10 Maths – Planes
Chapter 11 Maths – Polygons & Polyhedrons
Part III Additional Questions
Chapter 12 Behavioral Questions
Chapter 13 Asking Questions
Chapter 14 Practice Test
Index
Erscheint lt. Verlag | 12.3.2025 |
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Zusatzinfo | 6 Tables, black and white; 38 Line drawings, color; 5 Line drawings, black and white; 7 Halftones, color; 3 Halftones, black and white; 45 Illustrations, color; 8 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 453 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-93362-3 / 1032933623 |
ISBN-13 | 978-1-032-93362-7 / 9781032933627 |
Zustand | Neuware |
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